static int LoadAsync(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); SceneLoadManager obj = (SceneLoadManager)ToLua.CheckObject(L, 1, typeof(SceneLoadManager)); string arg0 = ToLua.CheckString(L, 2); Void_String arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (Void_String)ToLua.CheckObject(L, 3, typeof(Void_String)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(Void_String), func) as Void_String; } obj.LoadAsync(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public void LoadScene(string sceneName, Void_String callback) { SceneManager.LoadScene(sceneName); if (callback != null) { callback(sceneName); } }
IEnumerator LoadAsync0(string sceneName, Void_String callback) { yield return(SceneManager.LoadSceneAsync(sceneName)); if (callback != null) { callback(sceneName); } }
public void LoadAsync(string sceneName, Void_String callback) { StartCoroutine(LoadAsync0(sceneName, callback)); }