Esempio n. 1
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            public override bool Update(ref MartianSky.Ufo ufo)
            {
                if (this._ticks < 10)
                {
                    ufo.Opacity += 0.1f;
                }
                else if (this._ticks > this._maxTicks - 10)
                {
                    ufo.Opacity -= 0.1f;
                }
                // ISSUE: explicit reference operation
                // ISSUE: variable of a reference type
                MartianSky.Ufo& local = @ufo;
                // ISSUE: explicit reference operation
                Vector2 vector2 = Vector2.op_Addition((^ local).Position, this._speed);

                // ISSUE: explicit reference operation
                (^ local).Position = vector2;
                if (this._ticks == this._maxTicks)
                {
                    return(false);
                }
                ++this._ticks;
                return(true);
            }
Esempio n. 2
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 public override void InitializeUfo(ref MartianSky.Ufo ufo)
 {
     ufo.Position.X = (float)MartianSky.Ufo.Random.NextDouble() * (float)(Main.maxTilesX << 4);
     ufo.Position.Y = (float)(MartianSky.Ufo.Random.NextDouble() * 5000.0);
     ufo.Opacity    = 0.0f;
     ufo.Rotation   = 0.0f;
     this._ticks    = 0;
     this._maxTicks = MartianSky.Ufo.Random.Next(120, 240);
 }
Esempio n. 3
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 public override bool Update(ref MartianSky.Ufo ufo)
 {
     if (this._ticks < 10)
     {
         ufo.Opacity += 0.1f;
     }
     else if (this._ticks > this._maxTicks - 10)
     {
         ufo.Opacity -= 0.1f;
     }
     // ISSUE: explicit reference operation
     // ISSUE: variable of a reference type
     Vector2& local = @ufo.Position;
     // ISSUE: explicit reference operation
     Vector2 vector2 = Vector2.op_Addition(^ local, this._speed);
Esempio n. 4
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 public override bool Update(ref MartianSky.Ufo ufo)
 {
     if (this._ticks < 10)
     {
         ufo.Opacity += 0.1f;
     }
     else if (this._ticks > this._maxTicks - 10)
     {
         ufo.Opacity -= 0.1f;
     }
     if (this._ticks == this._maxTicks)
     {
         return(false);
     }
     ++this._ticks;
     return(true);
 }
Esempio n. 5
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            public override void InitializeUfo(ref MartianSky.Ufo ufo)
            {
                ufo.Position.X = (float)MartianSky.Ufo.Random.NextDouble() * (float)(Main.maxTilesX << 4);
                ufo.Position.Y = (float)(MartianSky.Ufo.Random.NextDouble() * 5000.0);
                ufo.Opacity    = 0.0f;
                float  num1 = (float)(MartianSky.Ufo.Random.NextDouble() * 5.0 + 10.0);
                double num2 = MartianSky.Ufo.Random.NextDouble() * 0.600000023841858 - 0.300000011920929;

                ufo.Rotation = (float)num2;
                if (MartianSky.Ufo.Random.Next(2) == 0)
                {
                    num2 += 3.14159274101257;
                }
                this._speed    = new Vector2((float)Math.Cos(num2) * num1, (float)Math.Sin(num2) * num1);
                this._ticks    = 0;
                this._maxTicks = MartianSky.Ufo.Random.Next(400, 500);
            }
Esempio n. 6
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            public override void InitializeUfo(ref MartianSky.Ufo ufo)
            {
                ufo.Position.X = (float)(MartianSky.Ufo.Random.NextDouble() * (double)(Main.maxTilesX << 4));
                ufo.Position.Y = (float)(MartianSky.Ufo.Random.NextDouble() * 5000);
                ufo.Opacity    = 0f;
                float  single = (float)MartianSky.Ufo.Random.NextDouble() * 5f + 10f;
                double num    = MartianSky.Ufo.Random.NextDouble() * 0.600000023841858 - 0.300000011920929;

                ufo.Rotation = (float)num;
                if (MartianSky.Ufo.Random.Next(2) == 0)
                {
                    num = num + 3.14159274101257;
                }
                this._speed    = new Vector2((float)Math.Cos(num) * single, (float)Math.Sin(num) * single);
                this._ticks    = 0;
                this._maxTicks = MartianSky.Ufo.Random.Next(400, 500);
            }
Esempio n. 7
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 // Token: 0x06001788 RID: 6024 RVA: 0x0043A9D0 File Offset: 0x00438BD0
 public override bool Update(ref MartianSky.Ufo ufo)
 {
     if (this._ticks < 10)
     {
         ufo.Opacity += 0.1f;
     }
     else if (this._ticks > this._maxTicks - 10)
     {
         ufo.Opacity -= 0.1f;
     }
     ufo.Position += this._speed;
     if (this._ticks == this._maxTicks)
     {
         return(false);
     }
     this._ticks++;
     return(true);
 }
Esempio n. 8
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 public override bool Update(ref MartianSky.Ufo ufo)
 {
     if (this._ticks < 10)
     {
         ufo.Opacity = ufo.Opacity + 0.1f;
     }
     else if (this._ticks > this._maxTicks - 10)
     {
         ufo.Opacity = ufo.Opacity - 0.1f;
     }
     if (this._ticks == this._maxTicks)
     {
         return(false);
     }
     MartianSky.HoverBehavior hoverBehavior = this;
     hoverBehavior._ticks = hoverBehavior._ticks + 1;
     return(true);
 }
Esempio n. 9
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 public override bool Update(ref MartianSky.Ufo ufo)
 {
     if (this._ticks < 10)
     {
         ufo.Opacity = ufo.Opacity + 0.1f;
     }
     else if (this._ticks > this._maxTicks - 10)
     {
         ufo.Opacity = ufo.Opacity - 0.1f;
     }
     ufo.Position = ufo.Position + this._speed;
     if (this._ticks == this._maxTicks)
     {
         return(false);
     }
     MartianSky.ZipBehavior zipBehavior = this;
     zipBehavior._ticks = zipBehavior._ticks + 1;
     return(true);
 }
Esempio n. 10
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        public override void Update()
        {
            if (Main.gamePaused || !Main.hasFocus)
            {
                return;
            }
            int num = this._activeUfos;

            for (int i = 0; i < (int)this._ufos.Length; i++)
            {
                MartianSky.Ufo frame = this._ufos[i];
                if (frame.IsActive)
                {
                    frame.Frame = frame.Frame + 1;
                    if (!frame.Update())
                    {
                        if (this._leaving)
                        {
                            frame.IsActive = false;
                            num--;
                        }
                        else
                        {
                            frame.AssignNewBehavior();
                        }
                    }
                }
                this._ufos[i] = frame;
            }
            if (!this._leaving && num != this._maxUfos)
            {
                this._ufos[num].IsActive = true;
                int num1 = num;
                num = num1 + 1;
                this._ufos[num1].AssignNewBehavior();
            }
            this._active     = (!this._leaving ? true : num != 0);
            this._activeUfos = num;
        }
Esempio n. 11
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        // Token: 0x060011E2 RID: 4578 RVA: 0x0040F8F8 File Offset: 0x0040DAF8
        public override void Update(GameTime gameTime)
        {
            if (Main.gamePaused || !Main.hasFocus)
            {
                return;
            }
            int num = this._activeUfos;

            for (int i = 0; i < this._ufos.Length; i++)
            {
                MartianSky.Ufo ufo = this._ufos[i];
                if (ufo.IsActive)
                {
                    int frame = ufo.Frame;
                    ufo.Frame = frame + 1;
                    if (!ufo.Update())
                    {
                        if (!this._leaving)
                        {
                            ufo.AssignNewBehavior();
                        }
                        else
                        {
                            ufo.IsActive = false;
                            num--;
                        }
                    }
                }
                this._ufos[i] = ufo;
            }
            if (!this._leaving && num != this._maxUfos)
            {
                this._ufos[num].IsActive = true;
                this._ufos[num++].AssignNewBehavior();
            }
            this._active     = (!this._leaving || num != 0);
            this._activeUfos = num;
        }
Esempio n. 12
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        public override void Update(GameTime gameTime)
        {
            if (Main.gamePaused || !Main.hasFocus)
            {
                return;
            }
            int activeUfos = this._activeUfos;

            for (int index = 0; index < this._ufos.Length; ++index)
            {
                MartianSky.Ufo ufo = this._ufos[index];
                if (ufo.IsActive)
                {
                    ++ufo.Frame;
                    if (!ufo.Update())
                    {
                        if (!this._leaving)
                        {
                            ufo.AssignNewBehavior();
                        }
                        else
                        {
                            ufo.IsActive = false;
                            --activeUfos;
                        }
                    }
                }
                this._ufos[index] = ufo;
            }
            if (!this._leaving && activeUfos != this._maxUfos)
            {
                this._ufos[activeUfos].IsActive = true;
                this._ufos[activeUfos++].AssignNewBehavior();
            }
            this._active     = !this._leaving || activeUfos != 0;
            this._activeUfos = activeUfos;
        }
Esempio n. 13
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 public abstract bool Update(ref MartianSky.Ufo ufo);
Esempio n. 14
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 public abstract void InitializeUfo(ref MartianSky.Ufo ufo);