Esempio n. 1
0
    public bool SetVoiceMode(VoiceMode mode)
    {
        if (m_voiceengine == null)
        {
            return(false);
        }
        switch (mode)
        {
        case VoiceMode.OffLine:
            m_voiceengine.SetMode(gcloud_voice.GCloudVoiceMode.Messages);
            break;

        case VoiceMode.RealTimeVoiceTeam:
            m_voiceengine.SetMode(gcloud_voice.GCloudVoiceMode.RealTime);
            break;

        case VoiceMode.RealTimeVoiceNational:
            m_voiceengine.SetMode(gcloud_voice.GCloudVoiceMode.RealTime);
            break;

        case VoiceMode.Translation:
            m_voiceengine.SetMode(gcloud_voice.GCloudVoiceMode.Translation);
            break;

        default:
            break;
        }
        return(true);
    }
Esempio n. 2
0
        public LGVC_OffLineVoice(VoiceManager manager, VoiceMode mode)
        {
            _Manager = manager;
            _Mode    = mode;

            FileIdDownloadingSet = new HashSet <string>();
        }
Esempio n. 3
0
    public Gcloud_TranslationVoice(VoiceManager manager, VoiceMode mode)
    {
        _Manager = manager;
        _Mode    = mode;

        FileIdDownloadingSet = new HashSet <string>();
    }
Esempio n. 4
0
        public void CreateSettingsFrame(Tab selectedTab = Tab.Graphics)
        {
            settingsFrame = new GUIFrame(new RectTransform(new Vector2(0.8f, 0.8f), GUI.Canvas, Anchor.Center));

            var settingsFramePadding = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), settingsFrame.RectTransform, Anchor.TopCenter)
            {
                RelativeOffset = new Vector2(0.0f, 0.05f)
            })
            {
                RelativeSpacing = 0.01f, IsHorizontal = true
            };

            /// General tab --------------------------------------------------------------

            var leftPanel = new GUILayoutGroup(new RectTransform(new Vector2(0.25f, 1.0f), settingsFramePadding.RectTransform, Anchor.TopLeft));

            new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), leftPanel.RectTransform),
                             TextManager.Get("Settings"), textAlignment: Alignment.TopLeft, font: GUI.LargeFont);

            var generalLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), leftPanel.RectTransform, Anchor.TopLeft));

            new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), generalLayoutGroup.RectTransform), TextManager.Get("ContentPackages"));
            var contentPackageList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.75f), generalLayoutGroup.RectTransform))
            {
                CanBeFocused     = false,
                ScrollBarVisible = true
            };

            foreach (ContentPackage contentPackage in ContentPackage.List)
            {
                var tickBox = new GUITickBox(new RectTransform(new Point(32, 32), contentPackageList.Content.RectTransform), contentPackage.Name)
                {
                    UserData   = contentPackage,
                    OnSelected = SelectContentPackage,
                    Selected   = SelectedContentPackages.Contains(contentPackage)
                };
                if (!contentPackage.IsCompatible())
                {
                    tickBox.TextColor = Color.Red;
                    tickBox.Enabled   = false;
                    tickBox.ToolTip   = TextManager.Get(contentPackage.GameVersion <= new Version(0, 0, 0, 0) ? "IncompatibleContentPackageUnknownVersion" : "IncompatibleContentPackage")
                                        .Replace("[packagename]", contentPackage.Name)
                                        .Replace("[packageversion]", contentPackage.GameVersion.ToString())
                                        .Replace("[gameversion]", GameMain.Version.ToString());
                }
                else if (contentPackage.CorePackage && !contentPackage.ContainsRequiredCorePackageFiles(out List <ContentType> missingContentTypes))
                {
                    tickBox.TextColor = Color.Red;
                    tickBox.Enabled   = false;
                    tickBox.ToolTip   = TextManager.Get("ContentPackageMissingCoreFiles")
                                        .Replace("[packagename]", contentPackage.Name)
                                        .Replace("[missingfiletypes]", string.Join(", ", missingContentTypes));
                }
            }

            new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.045f), generalLayoutGroup.RectTransform), TextManager.Get("Language"));
            var languageDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.045f), generalLayoutGroup.RectTransform));

            foreach (string language in TextManager.AvailableLanguages)
            {
                languageDD.AddItem(TextManager.Get("Language." + language), language);
            }
            languageDD.SelectItem(TextManager.Language);
            languageDD.OnSelected = (guiComponent, obj) =>
            {
                string newLanguage = obj as string;
                if (newLanguage == Language)
                {
                    return(true);
                }

                UnsavedSettings = true;
                Language        = newLanguage;

                new GUIMessageBox(TextManager.Get("RestartRequiredLabel"), TextManager.Get("RestartRequiredLanguage"));

                return(true);
            };

            var rightPanel = new GUILayoutGroup(new RectTransform(new Vector2(0.99f - leftPanel.RectTransform.RelativeSize.X, 0.95f),
                                                                  settingsFramePadding.RectTransform, Anchor.TopLeft));

            var tabButtonHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), rightPanel.RectTransform, Anchor.TopCenter), isHorizontal: true);

            var paddedFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 1.0f), rightPanel.RectTransform, Anchor.Center), style: null);


            tabs       = new GUIFrame[Enum.GetValues(typeof(Tab)).Length];
            tabButtons = new GUIButton[tabs.Length];
            foreach (Tab tab in Enum.GetValues(typeof(Tab)))
            {
                tabs[(int)tab] = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.91f), paddedFrame.RectTransform), style: "InnerFrame")
                {
                    UserData = tab
                };
                tabButtons[(int)tab] = new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), tabButtonHolder.RectTransform),
                                                     TextManager.Get("SettingsTab." + tab.ToString()), style: "GUITabButton")
                {
                    UserData  = tab,
                    OnClicked = (bt, userdata) => { SelectTab((Tab)userdata); return(true); }
                };
            }

            var buttonArea = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.08f), paddedFrame.RectTransform, Anchor.BottomCenter), style: null);

            /// Graphics tab --------------------------------------------------------------

            var leftColumn = new GUILayoutGroup(new RectTransform(new Vector2(0.46f, 0.95f), tabs[(int)Tab.Graphics].RectTransform, Anchor.TopLeft)
            {
                RelativeOffset = new Vector2(0.025f, 0.02f)
            })
            {
                RelativeSpacing = 0.01f
            };
            var rightColumn = new GUILayoutGroup(new RectTransform(new Vector2(0.46f, 0.95f), tabs[(int)Tab.Graphics].RectTransform, Anchor.TopRight)
            {
                RelativeOffset = new Vector2(0.025f, 0.02f)
            })
            {
                RelativeSpacing = 0.01f
            };

            var supportedDisplayModes = new List <DisplayMode>();

            foreach (DisplayMode mode in GraphicsAdapter.DefaultAdapter.SupportedDisplayModes)
            {
                if (supportedDisplayModes.Any(m => m.Width == mode.Width && m.Height == mode.Height))
                {
                    continue;
                }
#if OSX
                // Monogame currently doesn't support retina displays
                // so we need to disable resolutions above the viewport size.

                // In a bundled .app you just disable HiDPI in the info.plist
                // but that's probably not gonna happen.
                if (mode.Width > GameMain.Instance.GraphicsDevice.DisplayMode.Width || mode.Height > GameMain.Instance.GraphicsDevice.DisplayMode.Height)
                {
                    continue;
                }
#endif
                supportedDisplayModes.Add(mode);
            }

            new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), TextManager.Get("Resolution"));
            var resolutionDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), elementCount: supportedDisplayModes.Count)
            {
                OnSelected = SelectResolution,
#if OSX
                ButtonEnabled = GameMain.Config.WindowMode == WindowMode.Windowed
#endif
            };

            foreach (DisplayMode mode in supportedDisplayModes)
            {
                if (mode.Width < MinSupportedResolution.X || mode.Height < MinSupportedResolution.Y)
                {
                    continue;
                }
                resolutionDD.AddItem(mode.Width + "x" + mode.Height, mode);
                if (GraphicsWidth == mode.Width && GraphicsHeight == mode.Height)
                {
                    resolutionDD.SelectItem(mode);
                }
            }

            if (resolutionDD.SelectedItemData == null)
            {
                resolutionDD.SelectItem(GraphicsAdapter.DefaultAdapter.SupportedDisplayModes.Last());
            }

            new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), TextManager.Get("DisplayMode"));
            var displayModeDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform));

            displayModeDD.AddItem(TextManager.Get("Fullscreen"), WindowMode.Fullscreen);
            displayModeDD.AddItem(TextManager.Get("Windowed"), WindowMode.Windowed);
#if (!OSX)
            displayModeDD.AddItem(TextManager.Get("BorderlessWindowed"), WindowMode.BorderlessWindowed);
            displayModeDD.SelectItem(GameMain.Config.WindowMode);
#else
            // Fullscreen option will just set itself to borderless on macOS.
            if (GameMain.Config.WindowMode == WindowMode.BorderlessWindowed)
            {
                displayModeDD.SelectItem(WindowMode.Fullscreen);
            }
            else
            {
                displayModeDD.SelectItem(GameMain.Config.WindowMode);
            }
#endif
            displayModeDD.OnSelected = (guiComponent, obj) =>
            {
                UnsavedSettings            = true;
                GameMain.Config.WindowMode = (WindowMode)guiComponent.UserData;
#if OSX
                resolutionDD.ButtonEnabled = GameMain.Config.WindowMode == WindowMode.Windowed;
#endif
                return(true);
            };

            GUITickBox vsyncTickBox = new GUITickBox(new RectTransform(new Point(32, 32), leftColumn.RectTransform), TextManager.Get("EnableVSync"))
            {
                ToolTip    = TextManager.Get("EnableVSyncToolTip"),
                OnSelected = (GUITickBox box) =>
                {
                    VSyncEnabled = box.Selected;
                    GameMain.GraphicsDeviceManager.SynchronizeWithVerticalRetrace = VSyncEnabled;
                    GameMain.GraphicsDeviceManager.ApplyChanges();
                    UnsavedSettings = true;

                    return(true);
                },
                Selected = VSyncEnabled
            };

            GUITextBlock particleLimitText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform), TextManager.Get("ParticleLimit"));
            GUIScrollBar particleScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform),
                                                              barSize: 0.1f)
            {
                UserData  = particleLimitText,
                BarScroll = (ParticleLimit - 200) / 1300.0f,
                OnMoved   = (scrollBar, scroll) =>
                {
                    ChangeSliderText(scrollBar, scroll);
                    ParticleLimit = 200 + (int)(scroll * 1300.0f);
                    return(true);
                },
                Step = 0.1f
            };
            particleScrollBar.OnMoved(particleScrollBar, particleScrollBar.BarScroll);

            new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform), TextManager.Get("LosEffect"));
            var losModeDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform));
            losModeDD.AddItem(TextManager.Get("LosModeNone"), LosMode.None);
            losModeDD.AddItem(TextManager.Get("LosModeTransparent"), LosMode.Transparent);
            losModeDD.AddItem(TextManager.Get("LosModeOpaque"), LosMode.Opaque);
            losModeDD.SelectItem(GameMain.Config.LosMode);
            losModeDD.OnSelected = (guiComponent, obj) =>
            {
                UnsavedSettings         = true;
                GameMain.Config.LosMode = (LosMode)guiComponent.UserData;
                //don't allow changing los mode when playing as a client
                if (GameMain.Client == null)
                {
                    GameMain.LightManager.LosMode = GameMain.Config.LosMode;
                }
                return(true);
            };

            GUITextBlock LightText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform), TextManager.Get("LightMapScale"))
            {
                ToolTip = TextManager.Get("LightMapScaleToolTip")
            };
            GUIScrollBar lightScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform),
                                                           barSize: 0.1f)
            {
                UserData  = LightText,
                ToolTip   = TextManager.Get("LightMapScaleToolTip"),
                BarScroll = MathUtils.InverseLerp(0.2f, 1.0f, LightMapScale),
                OnMoved   = (scrollBar, barScroll) =>
                {
                    ChangeSliderText(scrollBar, barScroll);
                    LightMapScale   = MathHelper.Lerp(0.2f, 1.0f, barScroll);
                    UnsavedSettings = true; return(true);
                },
                Step = 0.25f
            };
            lightScrollBar.OnMoved(lightScrollBar, lightScrollBar.BarScroll);

            new GUITickBox(new RectTransform(new Point(32, 32), rightColumn.RectTransform), TextManager.Get("SpecularLighting"))
            {
                ToolTip    = TextManager.Get("SpecularLightingToolTip"),
                Selected   = SpecularityEnabled,
                OnSelected = (tickBox) =>
                {
                    SpecularityEnabled = tickBox.Selected;
                    UnsavedSettings    = true;
                    return(true);
                }
            };

            new GUITickBox(new RectTransform(new Point(32, 32), rightColumn.RectTransform), TextManager.Get("ChromaticAberration"))
            {
                ToolTip    = TextManager.Get("ChromaticAberrationToolTip"),
                Selected   = ChromaticAberrationEnabled,
                OnSelected = (tickBox) =>
                {
                    ChromaticAberrationEnabled = tickBox.Selected;
                    UnsavedSettings            = true;
                    return(true);
                }
            };

            GUITextBlock HUDScaleText      = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform), TextManager.Get("HUDScale"));
            GUIScrollBar HUDScaleScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform),
                                                              barSize: 0.1f)
            {
                UserData  = HUDScaleText,
                BarScroll = (HUDScale - MinHUDScale) / (MaxHUDScale - MinHUDScale),
                OnMoved   = (scrollBar, scroll) =>
                {
                    ChangeSliderText(scrollBar, scroll);
                    HUDScale        = MathHelper.Lerp(MinHUDScale, MaxHUDScale, scroll);
                    UnsavedSettings = true;
                    OnHUDScaleChanged?.Invoke();
                    return(true);
                },
                Step = 0.05f
            };
            HUDScaleScrollBar.OnMoved(HUDScaleScrollBar, HUDScaleScrollBar.BarScroll);

            GUITextBlock inventoryScaleText      = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform), TextManager.Get("InventoryScale"));
            GUIScrollBar inventoryScaleScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform), barSize: 0.1f)
            {
                UserData  = inventoryScaleText,
                BarScroll = (InventoryScale - MinInventoryScale) / (MaxInventoryScale - MinInventoryScale),
                OnMoved   = (scrollBar, scroll) =>
                {
                    ChangeSliderText(scrollBar, scroll);
                    InventoryScale  = MathHelper.Lerp(MinInventoryScale, MaxInventoryScale, scroll);
                    UnsavedSettings = true;
                    return(true);
                },
                Step = 0.05f
            };
            inventoryScaleScrollBar.OnMoved(inventoryScaleScrollBar, inventoryScaleScrollBar.BarScroll);

            /// Audio tab ----------------------------------------------------------------

            var audioSliders = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), tabs[(int)Tab.Audio].RectTransform, Anchor.TopCenter)
            {
                RelativeOffset = new Vector2(0.0f, 0.02f)
            })
            {
                RelativeSpacing = 0.01f
            };

            GUITextBlock soundVolumeText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TextManager.Get("SoundVolume"));
            GUIScrollBar soundScrollBar  = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform),
                                                            barSize: 0.05f)
            {
                UserData  = soundVolumeText,
                BarScroll = SoundVolume,
                OnMoved   = (scrollBar, scroll) =>
                {
                    ChangeSliderText(scrollBar, scroll);
                    SoundVolume = scroll;
                    return(true);
                },
                Step = 0.05f
            };
            soundScrollBar.OnMoved(soundScrollBar, soundScrollBar.BarScroll);

            GUITextBlock musicVolumeText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TextManager.Get("MusicVolume"));
            GUIScrollBar musicScrollBar  = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform),
                                                            barSize: 0.05f)
            {
                UserData  = musicVolumeText,
                BarScroll = MusicVolume,
                OnMoved   = (scrollBar, scroll) =>
                {
                    ChangeSliderText(scrollBar, scroll);
                    MusicVolume = scroll;
                    return(true);
                },
                Step = 0.05f
            };
            musicScrollBar.OnMoved(musicScrollBar, musicScrollBar.BarScroll);

            GUITextBlock voiceChatVolumeText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TextManager.Get("VoiceChatVolume"));
            GUIScrollBar voiceChatScrollBar  = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform),
                                                                barSize: 0.05f)
            {
                UserData  = voiceChatVolumeText,
                BarScroll = VoiceChatVolume,
                OnMoved   = (scrollBar, scroll) =>
                {
                    ChangeSliderText(scrollBar, scroll);
                    VoiceChatVolume = scroll;
                    return(true);
                },
                Step = 0.05f
            };
            voiceChatScrollBar.OnMoved(voiceChatScrollBar, voiceChatScrollBar.BarScroll);

            GUITickBox muteOnFocusLostBox = new GUITickBox(new RectTransform(new Point(32, 32), audioSliders.RectTransform), TextManager.Get("MuteOnFocusLost"));
            muteOnFocusLostBox.Selected   = MuteOnFocusLost;
            muteOnFocusLostBox.ToolTip    = TextManager.Get("MuteOnFocusLostToolTip");
            muteOnFocusLostBox.OnSelected = (tickBox) =>
            {
                MuteOnFocusLost = tickBox.Selected;
                UnsavedSettings = true;
                return(true);
            };

            new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TextManager.Get("VoiceChat"));

            IList <string> deviceNames = Alc.GetString((IntPtr)null, AlcGetStringList.CaptureDeviceSpecifier);
            foreach (string name in deviceNames)
            {
                DebugConsole.NewMessage(name + " " + name.Length.ToString(), Color.Lime);
            }

            if (string.IsNullOrWhiteSpace(VoiceCaptureDevice))
            {
                VoiceCaptureDevice = deviceNames[0];
            }
#if (!OSX)
            var deviceList = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), VoiceCaptureDevice, deviceNames.Count);
            foreach (string name in deviceNames)
            {
                deviceList.AddItem(name, name);
            }
            deviceList.OnSelected = (GUIComponent selected, object obj) =>
            {
                string name = obj as string;
                if (VoiceCaptureDevice == name)
                {
                    return(true);
                }

                VoipCapture.ChangeCaptureDevice(name);
                return(true);
            };
#else
            var suavemente = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TextManager.Get("CurrentDevice") + ": " + VoiceCaptureDevice)
            {
                ToolTip       = TextManager.Get("CurrentDeviceToolTip.OSX"),
                TextAlignment = Alignment.CenterX
            };

            new GUIButton(new RectTransform(new Vector2(1.0f, 0.15f), audioSliders.RectTransform), TextManager.Get("RefreshDefaultDevice"))
            {
                ToolTip   = TextManager.Get("RefreshDefaultDeviceToolTip"),
                OnClicked = (bt, userdata) =>
                {
                    deviceNames = Alc.GetString((IntPtr)null, AlcGetStringList.CaptureDeviceSpecifier);
                    if (VoiceCaptureDevice == deviceNames[0])
                    {
                        return(true);
                    }

                    VoipCapture.ChangeCaptureDevice(deviceNames[0]);
                    suavemente.Text = TextManager.Get("CurrentDevice") + ": " + VoiceCaptureDevice;
                    suavemente.Flash(Color.Blue);

                    return(true);
                }
            };
#endif
            //var radioButtonFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.12f), audioSliders.RectTransform));

            GUIRadioButtonGroup voiceMode = new GUIRadioButtonGroup();
            for (int i = 0; i < 3; i++)
            {
                string langStr = "VoiceMode." + ((VoiceMode)i).ToString();
                var    tick    = new GUITickBox(new RectTransform(new Point(32, 32), audioSliders.RectTransform), TextManager.Get(langStr))
                {
                    ToolTip = TextManager.Get(langStr + "ToolTip")
                };

                voiceMode.AddRadioButton((VoiceMode)i, tick);
            }

            var micVolumeText   = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TextManager.Get("MicrophoneVolume"));
            var micVolumeSlider = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform),
                                                   barSize: 0.05f)
            {
                UserData  = micVolumeText,
                BarScroll = (float)Math.Sqrt(MathUtils.InverseLerp(0.2f, 5.0f, MicrophoneVolume)),
                OnMoved   = (scrollBar, scroll) =>
                {
                    MicrophoneVolume = MathHelper.Lerp(0.2f, 5.0f, scroll * scroll);
                    MicrophoneVolume = (float)Math.Round(MicrophoneVolume, 1);
                    ChangeSliderText(scrollBar, MicrophoneVolume);
                    scrollBar.Step = 0.05f;
                    return(true);
                },
                Step = 0.05f
            };
            micVolumeSlider.OnMoved(micVolumeSlider, micVolumeSlider.BarScroll);


            var extraVoiceSettingsContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.2f), audioSliders.RectTransform, Anchor.BottomCenter), style: null);

            var voiceInputContainer = new GUILayoutGroup(new RectTransform(Vector2.One, extraVoiceSettingsContainer.RectTransform, Anchor.BottomCenter));
            new GUITextBlock(new RectTransform(new Vector2(0.6f, 0.25f), voiceInputContainer.RectTransform), TextManager.Get("InputType.Voice") + ": ");
            var voiceKeyBox = new GUITextBox(new RectTransform(new Vector2(0.4f, 0.25f), voiceInputContainer.RectTransform, Anchor.TopRight),
                                             text: keyMapping[(int)InputType.Voice].ToString())
            {
                UserData = InputType.Voice
            };
            voiceKeyBox.OnSelected   += KeyBoxSelected;
            voiceKeyBox.SelectedColor = Color.Gold * 0.3f;

            var          voiceActivityGroup = new GUILayoutGroup(new RectTransform(Vector2.One, extraVoiceSettingsContainer.RectTransform));
            GUITextBlock noiseGateText      = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.25f), voiceActivityGroup.RectTransform), TextManager.Get("NoiseGateThreshold"))
            {
                TextGetter = () =>
                {
                    return(TextManager.Get("NoiseGateThreshold") + " " + ((int)NoiseGateThreshold).ToString() + " dB");
                }
            };
            var dbMeter = new GUIProgressBar(new RectTransform(new Vector2(1.0f, 0.25f), voiceActivityGroup.RectTransform), 0.0f, Color.Lime);
            dbMeter.ProgressGetter = () =>
            {
                if (VoipCapture.Instance == null)
                {
                    return(0.0f);
                }
                dbMeter.Color = VoipCapture.Instance.LastdB > NoiseGateThreshold ? Color.Lime : Color.Orange; //TODO: i'm a filthy hack
                return(((float)VoipCapture.Instance.LastdB + 100.0f) / 100.0f);
            };
            var noiseGateSlider = new GUIScrollBar(new RectTransform(Vector2.One, dbMeter.RectTransform, Anchor.Center), color: Color.White, barSize: 0.03f);
            noiseGateSlider.Frame.Visible  = false;
            noiseGateSlider.Step           = 0.01f;
            noiseGateSlider.Range          = new Vector2(-100.0f, 0.0f);
            noiseGateSlider.BarScrollValue = NoiseGateThreshold;
            noiseGateSlider.OnMoved        = (GUIScrollBar scrollBar, float barScroll) =>
            {
                NoiseGateThreshold = scrollBar.BarScrollValue;
                UnsavedSettings    = true;
                return(true);
            };

            voiceMode.OnSelect = (GUIRadioButtonGroup rbg, Enum value) =>
            {
                if (rbg.Selected != null && rbg.Selected.Equals(value))
                {
                    return;
                }
                try
                {
                    VoiceMode vMode = (VoiceMode)value;
                    VoiceSetting = vMode;
                    if (vMode == VoiceMode.Activity)
                    {
                        voiceActivityGroup.Visible = true;
                        if (GameMain.Client == null && VoipCapture.Instance == null)
                        {
                            VoipCapture.Create(GameMain.Config.VoiceCaptureDevice);
                            if (VoipCapture.Instance == null)
                            {
                                VoiceSetting = vMode = VoiceMode.Disabled;
                                voiceInputContainer.Visible = false;
                                voiceActivityGroup.Visible  = false;
                                return;
                            }
                        }
                    }
                    else
                    {
                        voiceActivityGroup.Visible = false;
                        if (GameMain.Client == null)
                        {
                            VoipCapture.Instance?.Dispose();
                        }
                    }

                    voiceInputContainer.Visible = (vMode == VoiceMode.PushToTalk);
                    UnsavedSettings             = true;
                }
                catch (Exception e)
                {
                    DebugConsole.ThrowError("Failed to set voice capture mode.", e);
                    GameAnalyticsManager.AddErrorEventOnce("SetVoiceCaptureMode", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, "Failed to set voice capture mode. " + e.Message + "\n" + e.StackTrace);
                    VoiceSetting = VoiceMode.Disabled;
                }
            };
            voiceMode.Selected = VoiceSetting;

            /// Controls tab -------------------------------------------------------------
            var controlsLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), tabs[(int)Tab.Controls].RectTransform, Anchor.TopCenter)
            {
                RelativeOffset = new Vector2(0.0f, 0.02f)
            })
            {
                RelativeSpacing = 0.01f
            };

            GUITextBlock aimAssistText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), controlsLayoutGroup.RectTransform), TextManager.Get("AimAssist"))
            {
                ToolTip = TextManager.Get("AimAssistToolTip")
            };
            GUIScrollBar aimAssistSlider = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), controlsLayoutGroup.RectTransform),
                                                            barSize: 0.05f)
            {
                UserData  = aimAssistText,
                BarScroll = MathUtils.InverseLerp(0.0f, 5.0f, AimAssistAmount),
                ToolTip   = TextManager.Get("AimAssistToolTip"),
                OnMoved   = (scrollBar, scroll) =>
                {
                    ChangeSliderText(scrollBar, scroll);
                    AimAssistAmount = MathHelper.Lerp(0.0f, 5.0f, scroll);
                    return(true);
                },
                Step = 0.1f
            };
            aimAssistSlider.OnMoved(aimAssistSlider, aimAssistSlider.BarScroll);

            new GUITickBox(new RectTransform(new Point(32, 32), controlsLayoutGroup.RectTransform), TextManager.Get("EnableMouseLook"))
            {
                ToolTip    = TextManager.Get("EnableMouseLookToolTip"),
                Selected   = EnableMouseLook,
                OnSelected = (tickBox) =>
                {
                    EnableMouseLook = tickBox.Selected;
                    UnsavedSettings = true;
                    return(true);
                }
            };

            var inputFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.75f), controlsLayoutGroup.RectTransform), isHorizontal: true)
            {
                Stretch = true, RelativeSpacing = 0.03f
            };

            var inputColumnLeft = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), inputFrame.RectTransform))
            {
                Stretch = true, RelativeSpacing = 0.02f
            };
            var inputColumnRight = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), inputFrame.RectTransform))
            {
                Stretch = true, RelativeSpacing = 0.02f
            };

            var inputNames = Enum.GetValues(typeof(InputType));
            for (int i = 0; i < inputNames.Length; i++)
            {
                var inputContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.06f), (i <= (inputNames.Length / 2.2f) ? inputColumnLeft : inputColumnRight).RectTransform))
                {
                    Stretch = true, IsHorizontal = true, RelativeSpacing = 0.05f, Color = new Color(12, 14, 15, 215)
                };
                new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), inputContainer.RectTransform, Anchor.TopLeft)
                {
                    MinSize = new Point(150, 0)
                },
                                 TextManager.Get("InputType." + ((InputType)i)) + ": ", font: GUI.SmallFont)
                {
                    ForceUpperCase = true
                };
                var keyBox = new GUITextBox(new RectTransform(new Vector2(0.7f, 1.0f), inputContainer.RectTransform),
                                            text: keyMapping[i].ToString(), font: GUI.SmallFont)
                {
                    UserData = i
                };
                keyBox.OnSelected   += KeyBoxSelected;
                keyBox.SelectedColor = Color.Gold * 0.3f;
            }

            var resetControlsHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.07f), controlsLayoutGroup.RectTransform), isHorizontal: true)
            {
                RelativeSpacing = 0.02f
            };

            new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), resetControlsHolder.RectTransform), TextManager.Get("SetDefaultBindings"))
            {
                ToolTip   = TextManager.Get("SetDefaultBindingsToolTip"),
                OnClicked = (button, data) =>
                {
                    ResetControls(legacy: false);
                    return(true);
                }
            };

            new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), resetControlsHolder.RectTransform), TextManager.Get("SetLegacyBindings"))
            {
                ToolTip   = TextManager.Get("SetLegacyBindingsToolTip"),
                OnClicked = (button, data) =>
                {
                    ResetControls(legacy: true);
                    return(true);
                }
            };

            //spacing
            new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), generalLayoutGroup.RectTransform), style: null);

            new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonArea.RectTransform, Anchor.BottomLeft),
                          TextManager.Get("Cancel"), style: "GUIButtonLarge")
            {
                IgnoreLayoutGroups = true,
                OnClicked          = (x, y) =>
                {
                    if (UnsavedSettings)
                    {
                        LoadPlayerConfig();
                    }
                    if (Screen.Selected == GameMain.MainMenuScreen)
                    {
                        GameMain.MainMenuScreen.ReturnToMainMenu(null, null);
                    }
                    GUI.SettingsMenuOpen = false;
                    return(true);
                }
            };

            new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonArea.RectTransform, Anchor.BottomCenter),
                          TextManager.Get("Reset"), style: "GUIButtonLarge")
            {
                IgnoreLayoutGroups = true,
                OnClicked          = (button, data) =>
                {
                    // TODO: add a prompt
                    LoadDefaultConfig();
                    CheckBindings(true);
                    RefreshItemMessages();
                    ApplySettings();
                    if (Screen.Selected == GameMain.MainMenuScreen)
                    {
                        GameMain.MainMenuScreen.ResetSettingsFrame(currentTab);
                    }
                    else
                    {
                        ResetSettingsFrame();
                        CreateSettingsFrame(currentTab);
                    }
                    return(true);
                }
            };

            applyButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonArea.RectTransform, Anchor.BottomRight),
                                        TextManager.Get("ApplySettingsButton"), style: "GUIButtonLarge")
            {
                IgnoreLayoutGroups = true,
                Enabled            = false
            };
            applyButton.OnClicked = ApplyClicked;

            UnsavedSettings = false; // Reset unsaved settings to false once the UI has been created
            SelectTab(selectedTab);
        }
Esempio n. 5
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    public bool SwitchToVoiceMode(VoiceMode mode)
    {
        if (!IsEnabled)
        {
            return(false);
        }

        bool bStart = false;

#if USING_GCLOUDVOICE && UNITY_EDITOR
        switch (mode)
        {
        case VoiceMode.OffLine:
        {
            m_gcloudVoiceMan.SetVoiceMode(mode);
            {
                if (m_ActiveModule != null)
                {
                    m_ActiveModule.Stop();
                }
                m_ActiveModule = m_OffLineVoice;

                if (!m_ActiveModule.IsStarted)
                {
                    m_ActiveModule.Start();
                }

                bStart = m_ActiveModule.IsStarted;
            }
        }
        break;

        case VoiceMode.RealTimeVoiceTeam:
        {
            m_gcloudVoiceMan.SetVoiceMode(mode);
            {
                if (m_ActiveModule != null)
                {
                    m_ActiveModule.Stop();
                }
                m_ActiveModule = m_RealTimeVoiceTeam;

                if (!m_ActiveModule.IsStarted)
                {
                    m_ActiveModule.Start();
                }

                bStart = m_ActiveModule.IsStarted;
            }
        }
        break;

        case VoiceMode.RealTimeVoiceNational:
        {
            m_gcloudVoiceMan.SetVoiceMode(mode);
            {
                if (m_ActiveModule != null)
                {
                    m_ActiveModule.Stop();
                }
                m_ActiveModule = m_RealTimeVoiceNational;

                if (!m_ActiveModule.IsStarted)
                {
                    m_ActiveModule.Start();
                }

                bStart = m_ActiveModule.IsStarted;
            }
        }
        break;

        case VoiceMode.Translation:
        {
            m_gcloudVoiceMan.SetVoiceMode(mode);
            {
                if (m_ActiveModule != null)
                {
                    m_ActiveModule.Stop();
                }
                m_ActiveModule = m_TranslationVoice;

                if (!m_ActiveModule.IsStarted)
                {
                    m_ActiveModule.Start();
                }

                bStart = m_ActiveModule.IsStarted;
            }
        }
        break;


        default:
            if (m_ActiveModule != null)
            {
                m_ActiveModule.Stop();
            }
            m_ActiveModule = null;
            break;
        }
#elif USING_LGVC
        switch (mode)
        {
        case VoiceMode.OffLine:
        {
            if (m_ActiveModule != null)
            {
                m_ActiveModule.Stop();
            }
            m_ActiveModule = m_OffLineVoice;

            if (!m_ActiveModule.IsStarted)
            {
                m_ActiveModule.Start();
            }

            bStart = m_ActiveModule.IsStarted;
        }
        break;

        default:
            if (m_ActiveModule != null)
            {
                m_ActiveModule.Stop();
            }
            m_ActiveModule = null;
            break;
        }
#endif
        return(bStart);
    }
        /// <summary>
        ///   Loads the given mode data into this <see cref="ChannelModesCreator" />
        /// </summary>
        public void Parse(string modeChanges, IList<string> modeArguments)
        {
            if (string.IsNullOrEmpty(modeChanges))
            {
                return;
            }
            if (modeArguments == null)
            {
                modeArguments = new List<string>();
            }

            this._modes.Clear();
            var currentAction = ModeAction.Add;
            int argIndex = 0;
            foreach (char c in modeChanges)
            {
                switch (c)
                {
                    case '+':
                        currentAction = ModeAction.Add;
                        break;
                    case '-':
                        currentAction = ModeAction.Remove;
                        break;

                        // PONDER This probably won't correctly parse incorrect mode messages, should I?
                    case 'a':
                        this._modes.Add(new AnonymousMode(currentAction));
                        break;
                    case 'b':
                        var banMode = new BanMode(currentAction, new User(modeArguments[argIndex]));
                        argIndex++;
                        this._modes.Add(banMode);
                        break;
                    case 'e':
                        var banExceptionMode = new BanExceptionMode(currentAction, new User(modeArguments[argIndex]));
                        argIndex++;
                        this._modes.Add(banExceptionMode);
                        break;
                    case 'h':
                        var halfOpMode = new HalfOpMode(currentAction, modeArguments[argIndex]);
                        argIndex++;
                        this._modes.Add(halfOpMode);
                        break;
                    case 'I':
                        var invitationExceptionMode = new InvitationExceptionMode(currentAction, new User(modeArguments[argIndex]));
                        argIndex++;
                        this._modes.Add(invitationExceptionMode);
                        break;
                    case 'i':
                        var inviteOnlyMode = new InviteOnlyMode(currentAction);
                        this._modes.Add(inviteOnlyMode);
                        break;
                    case 'k':
                        var keyMode = new KeyMode(currentAction);
                        if (currentAction == ModeAction.Add)
                        {
                            keyMode.Password = modeArguments[argIndex];
                            argIndex++;
                        }
                        this._modes.Add(keyMode);
                        break;
                    case 'l':
                        var limitMode = new LimitMode(currentAction);
                        if (currentAction == ModeAction.Add)
                        {
                            limitMode.UserLimit = Convert.ToInt32(modeArguments[argIndex], CultureInfo.InvariantCulture);
                            argIndex++;
                        }
                        this._modes.Add(limitMode);
                        break;
                    case 'm':
                        this._modes.Add(new ModeratedMode(currentAction));
                        break;
                    case 'n':
                        this._modes.Add(new NoOutsideMessagesMode(currentAction));
                        break;
                    case 'O':
                        var creatorMode = new CreatorMode(currentAction, modeArguments[argIndex]);
                        argIndex++;
                        this._modes.Add(creatorMode);
                        break;
                    case 'o':
                        var operatorMode = new OperatorMode(currentAction, modeArguments[argIndex]);
                        argIndex++;
                        this._modes.Add(operatorMode);
                        break;
                    case 'p':
                        this._modes.Add(new PrivateMode(currentAction));
                        break;
                    case 'q':
                        this._modes.Add(new QuietMode(currentAction));
                        break;
                    case 's':
                        this._modes.Add(new SecretMode(currentAction));
                        break;
                    case 'r':
                        this._modes.Add(new ServerReopMode(currentAction));
                        break;
                    case 'R':
                        this._modes.Add(new RegisteredNicksOnlyMode(currentAction));
                        break;
                    case 't':
                        this._modes.Add(new TopicGuardedMode(currentAction));
                        break;
                    case 'v':
                        var voiceMode = new VoiceMode(currentAction, modeArguments[argIndex]);
                        argIndex++;
                        this._modes.Add(voiceMode);
                        break;
                    default:
                        string unknownMode = c.ToString(CultureInfo.InvariantCulture);
                        if (this._serverSupports.ModesWithParameters.Contains(unknownMode) || (this._serverSupports.ModesWithParametersWhenSet.Contains(unknownMode) && currentAction == ModeAction.Add))
                        {
                            // I want to yank a parameter
                            this._modes.Add(new UnknownChannelMode(currentAction, unknownMode, modeArguments[argIndex]));
                            argIndex++;
                        }
                        else
                        {
                            // I don't
                            this._modes.Add(new UnknownChannelMode(currentAction, unknownMode));
                        }
                        break;
                }
            }
            this.CollapseModes();
        }
Esempio n. 7
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        public static async Task AnnonceSongMetadataUsingVoiceAsync(SongMetadata songMetadata, VoiceMode voiceMode)
        {
            try
            {
                if (songMetadata.IsUnknownMetadata)
                {
                    return;
                }

                if (japaneseFemaleVoice == null)
                {
                    japaneseFemaleVoice = SpeechSynthesizer.AllVoices.FirstOrDefault(x => x.Language.ToLower().StartsWith("ja") &&
                                                                                     x.Gender == VoiceGender.Female && x.DisplayName.Contains("Haruka"));
                }

                if (koreanFemaleVoice == null)
                {
                    koreanFemaleVoice = SpeechSynthesizer.AllVoices.FirstOrDefault(x =>
                                                                                   x.Language.ToLower().StartsWith("kr") && x.Gender == VoiceGender.Female);
                }

                await announcementLock.WaitAsync();

                var currentStation = await NepApp.Stations.GetStationByNameAsync(NepApp.MediaPlayer.CurrentStream.ParentStation);


                string artistName         = FindAppropriateArtistName(songMetadata, currentStation);
                var    nowPlayingSsmlData = GenerateSongAnnouncementSsml(artistName, songMetadata.Track, currentStation?.PrimaryLocale ?? "JP");


                var stream = await speechSynth.SynthesizeSsmlToStreamAsync(nowPlayingSsmlData);

                double initialVolume = NepApp.MediaPlayer.Volume;
                bool   shouldFade    = initialVolume >= 0.1;

                if (shouldFade)
                {
                    await NepApp.MediaPlayer.FadeVolumeDownToAsync(0.1);
                }
                await PlayAnnouncementAudioStreamAsync(stream, voiceMode);

                if (shouldFade)
                {
                    await NepApp.MediaPlayer.FadeVolumeUpToAsync(initialVolume);
                }

                announcementLock.Release();

                SongAnnouncementFinished?.Invoke(null, EventArgs.Empty);
            }
            catch (Exception)
            {
            }
        }
Esempio n. 8
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 public static Task AnnonceSongMetadataUsingVoiceAsync(Neptunium.Media.Songs.NepAppSongChangedEventArgs e, VoiceMode voiceMode)
 {
     return(AnnonceSongMetadataUsingVoiceAsync(e.Metadata, voiceMode));
 }
Esempio n. 9
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        private static async Task PlayAnnouncementAudioStreamAsync(SpeechSynthesisStream stream, VoiceMode voiceMode)
        {
            await await CrystalApplication.Dispatcher.RunWhenIdleAsync(async() =>
            {
                var source = MediaSource.CreateFromStream(stream, stream.ContentType);

                //media.AudioCategory = MediaPlayerAudioCategory.Speech;
                if (voiceMode == VoiceMode.Bluetooth)
                {
                    announcementMediaElement.AudioCategory = Windows.UI.Xaml.Media.AudioCategory.Media; //Speech is too low.
                }
                else if (voiceMode == VoiceMode.Headphones)
                {
                    announcementMediaElement.AudioCategory = Windows.UI.Xaml.Media.AudioCategory.Alerts;
                }

                //media.CommandManager.IsEnabled = false;
                announcementMediaElement.Volume = 1.0;

                announcementMediaElement.SetPlaybackSource(source);

                Task mediaOpenTask = announcementMediaElement.WaitForMediaOpenAsync();

                announcementMediaElement.Play();

                await mediaOpenTask;

                await Task.Delay((int)announcementMediaElement.NaturalDuration.TimeSpan.TotalMilliseconds);

                source.Dispose();

                stream.Dispose();

                //media.Dispose();
            });
        }