Esempio n. 1
0
        public void TestMethod1()
        {
            Circle c1 = new Circle(10, 10, 10);
            Circle c2 = new Circle(0, 0, 5);
            Circle c3 = new Circle(-10, -10, 10);

            Assert.AreEqual(true, c1.Overlap(c2), "C1 should overlap C2");

            Assert.AreEqual(false, c1.Overlap(c3), "C1 should not overlap C2");

            Assert.AreEqual(true, c2.Overlap(c3), "C2 should overlap C3");

            Assert.AreEqual(false, c1.Overlap(c3), "C1 should not overlap C3");
        }
Esempio n. 2
0
        public void RunExercise()
        {
            // Quick test for your Point class:
            Point pt1 = new Point(10, 20);
            // Pt1 is located at (10,20)
            Point pt2 = new Point(0, 0);
            // Pt2 is at the origin

            pt1.Print(); // Prints out something like (10, 20)
            pt2.Print(); // Prints out something like (0, 0)
            pt1.SetX(-10);
            pt1.Print(); // Now prints out (-10, 20)
            pt2.SetY(10);
            pt2.Print(); // Prints out something like (0, 10)
            Console.WriteLine("pt1 is at {0} and {1}", pt1.GetX(), pt1.GetY());
            // prints out: pt1 is at -10 and 20

            // Note that even though c1 & c2 are using Point
            // objects to store the location, we're still passing
            // in the x & y values separately
            Circle c1 = new Circle(10, 20, 3);
            // c1 is located at (10,20), with radius = 3
            Circle c2 = new Circle(0, 0, 4);
            // c2 is at the origin, radius is 4

            c1.Print(); // Prints out something like (10, 20) radius=3
            c2.Print(); // Prints out something like (0, 0) radius=4
            c1.SetX(-10);
            c1.Print(); // Now prints out (-10, 20) radius=3
            c2.SetY(10);
            c2.SetRadius(10);
            c2.Print(); // Prints out something like (0, 10) radius=10
            Console.WriteLine("c1 is at {0} and {1}, with radius of {2}",
                c1.GetX(), c1.GetY(), c1.GetRadius());
            // prints out c1 is at -10 and 20, with radius of 3
        }
Esempio n. 3
0
        /// <summary>
        /// Determine if the otherCircle overlaps by
        /// calculating the distace between their centers
        /// and declaring overlap if the distance is less than
        /// the sum of their radii.  If the distance is equal,
        /// they are touching.
        /// </summary>
        /// <param name="otherCircle"></param>
        /// <returns>True if the circles overlap</returns>
        public bool Overlap(Circle otherCircle)
        {
            double dist = center.GetDistance(otherCircle.GetCenter());

            return (dist < (radius + otherCircle.GetRadius()));
        }