public VitaruPlayfield(VitaruHitRenderer hitRenderer) : base(BASE_SIZE.X) { Origin = Anchor.Centre; Anchor = Anchor.Centre; Add(new Drawable[] { new VitaruUI(hitRenderer) { Masking = false, //Magic numbers, srry in advance Position = new Vector2(-20), RelativeSizeAxes = Axes.Both, //Magic numbers, srry in advance Size = new Vector2(1.52f, 1.46f), }, vitaruPlayfield = new Container { Masking = false, RelativeSizeAxes = Axes.Both, Depth = 2, }, }); }
public VitaruPlayer(VitaruHitRenderer hitRenderer) : base(hitRenderer) { }
public Boss(VitaruHitRenderer renderer) : base(renderer) { }
public VitaruBeatmapConverter(VitaruHitRenderer hitRenderer) { this.hitRenderer = hitRenderer; }
public Character(VitaruHitRenderer renderer) { HitRenderer = renderer; }
//Main Enemy Function public Enemy(VitaruHitRenderer renderer) : base(renderer) { }
public VitaruScoreProcessor(VitaruHitRenderer hitRenderer) : base(hitRenderer) { this.hitRenderer = hitRenderer; }
public VitaruUI(VitaruHitRenderer hitRenderer) { this.hitRenderer = hitRenderer; }