void Start() { Bullet = false; HitPoints = false; MaxCombo = false; Mision = GameObject.Find("Vital").GetComponent <Vital>().mision; GameObject.Find("Vital").GetComponent <Vital>().Won_Battle = false; }
void Start() { mision = GameObject.Find("Vital").GetComponent <Vital>().mision; if (mision != Vital.Mission.Special_bullet) { Destroy(this.gameObject); } }
void Start() { mision = GameObject.Find("Vital").GetComponent <Vital>().mision; if (mision == Vital.Mission.HitPoints) { int x = Screen.height / 4; int y = Screen.height / 6; Instantiate(Hitpoint, Camera.main.ScreenToWorldPoint(new Vector3(x, y * 2, 1)), Quaternion.identity); Instantiate(Hitpoint, Camera.main.ScreenToWorldPoint(new Vector3(x, y * 3, 1)), Quaternion.identity); Instantiate(Hitpoint, Camera.main.ScreenToWorldPoint(new Vector3(x, y * 4, 1)), Quaternion.identity); Instantiate(Hitpoint, Camera.main.ScreenToWorldPoint(new Vector3(Screen.width - x, y * 2, 1)), Quaternion.identity); Instantiate(Hitpoint, Camera.main.ScreenToWorldPoint(new Vector3(Screen.width - x, y * 3, 1)), Quaternion.identity); Instantiate(Hitpoint, Camera.main.ScreenToWorldPoint(new Vector3(Screen.width - x, y * 4, 1)), Quaternion.identity); Points += 6; } }
void Start() { mision = GameObject.Find("Vital").GetComponent <Vital>().mision; }