Exemple #1
0
 void Start()
 {
     Bullet    = false;
     HitPoints = false;
     MaxCombo  = false;
     Mision    = GameObject.Find("Vital").GetComponent <Vital>().mision;
     GameObject.Find("Vital").GetComponent <Vital>().Won_Battle = false;
 }
Exemple #2
0
    void Start()
    {
        mision = GameObject.Find("Vital").GetComponent <Vital>().mision;

        if (mision != Vital.Mission.Special_bullet)
        {
            Destroy(this.gameObject);
        }
    }
    void Start()
    {
        mision = GameObject.Find("Vital").GetComponent <Vital>().mision;

        if (mision == Vital.Mission.HitPoints)
        {
            int x = Screen.height / 4;

            int y = Screen.height / 6;

            Instantiate(Hitpoint, Camera.main.ScreenToWorldPoint(new Vector3(x, y * 2, 1)), Quaternion.identity);
            Instantiate(Hitpoint, Camera.main.ScreenToWorldPoint(new Vector3(x, y * 3, 1)), Quaternion.identity);
            Instantiate(Hitpoint, Camera.main.ScreenToWorldPoint(new Vector3(x, y * 4, 1)), Quaternion.identity);

            Instantiate(Hitpoint, Camera.main.ScreenToWorldPoint(new Vector3(Screen.width - x, y * 2, 1)), Quaternion.identity);
            Instantiate(Hitpoint, Camera.main.ScreenToWorldPoint(new Vector3(Screen.width - x, y * 3, 1)), Quaternion.identity);
            Instantiate(Hitpoint, Camera.main.ScreenToWorldPoint(new Vector3(Screen.width - x, y * 4, 1)), Quaternion.identity);

            Points += 6;
        }
    }
Exemple #4
0
 void Start()
 {
     mision = GameObject.Find("Vital").GetComponent <Vital>().mision;
 }