Esempio n. 1
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        private void DrawSingleElement(VisualizerInterface Visualizer, int index)
        {
            float angle = 360 / ElementCount * index + Offset;

            Vector2 elementPosition = new Vector2(
                Center.X + (float)Math.Cos(GetRadiant(angle)) * Radius,
                Center.Y + (float)Math.Sin(GetRadiant(angle)) * Radius);

            Visualizer.DrawCircle(ElementSize, elementPosition, AnimationColor);
        }
Esempio n. 2
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        private void DrawSingleElementChanging(VisualizerInterface Visualizer, int index, AnimationChange change)
        {
            int colorChange = 255 - (int)(255F / change.AngleDuration * change.OffsetSinceStart);

            if (AnimationState == State.Success)
            {
                AnimationColor = new Color(colorChange, 255, colorChange);
            }
            else if (AnimationState == State.Error)
            {
                AnimationColor = new Color(255, colorChange, colorChange);
            }

            DrawSingleElement(Visualizer, index);
        }
Esempio n. 3
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        public override void Draw(VisualizerInterface Visualizer)
        {
            Center = Visualizer.GetCenter();

            for (int i = 0; i < ElementCount; i++)
            {
                if (AnimationState != State.Waiting && _animationChange != null && _animationChange.StartReached)
                {
                    DrawSingleElementChanging(Visualizer, i, _animationChange);
                }
                else
                {
                    DrawSingleElement(Visualizer, i);
                }
            }
        }
Esempio n. 4
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        public override void Draw(VisualizerInterface visualizer)
        {
            if (!PlayersCentered)
            {
                Center.X = visualizer.GetCenter().X;
                Initialize();
                PlayersCentered = true;
            }

            //int ballRadius = 6;
            //float BallPosX = BallPosition.X - ballRadius;
            //float BallPosY = BallPosition.Y - ballRadius;

            //SpriteBatchMain.Draw(BallTexture, new Rectangle(BallPosX, BallPosY, BallRadius * 2, BallRadius * 2), Color.Black);

            visualizer.DrawCircle(BallRadius, BallPosition, Color.Black);
            visualizer.DrawRectangle(PlayerLeft, Color.Black);
            visualizer.DrawRectangle(PlayerRight, Color.Black);
        }
Esempio n. 5
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 public abstract void Draw(VisualizerInterface visualizer);