static void BakeCsv(GameConfig.EShipChannel shipchannel, bool popupResult = false) { var sw = System.Diagnostics.Stopwatch.StartNew(); BakeLocalizationCsv(); CsvManager.isInit = false; string directory = JumpCsvEditorHelper.PathCombine(Application.dataPath, JumpCsvConfig.CsvBinDataDirectory); if (!Directory.Exists(directory)) { Directory.CreateDirectory(directory); } CsvManager.Serialize(GameConfig.GetCsvTargetPath(shipchannel)); AssetDatabase.Refresh(); if (popupResult) { EditorUtility.DisplayDialog("成功", "生成csv文件成功。", "Ok"); } Debug.Log("Bake Csv Complete: " + sw.Elapsed.TotalMilliseconds.ToString() + "ms"); }
static public void BuildCsv(GameConfig.EShipChannel shipchannel, bool popupResult = false) { try { EditorUtility.DisplayProgressBar("Build Csv", "正在生成csv代码", 0.5f); var sw = System.Diagnostics.Stopwatch.StartNew(); BuildLocalization(); JumpCsvCodeGenerator.CreateAllCsvClassSourceFiles(GameConfig.GetCsvTargetPath(shipchannel), "Assets/Build/CSV/Common/"); Debug.Log("Build Csv Complete: " + sw.Elapsed.TotalMilliseconds.ToString() + "ms"); } catch (Exception e) { if (popupResult) { EditorUtility.DisplayDialog("错误", "生成csv代码失败,请查看控制台错误log", "Ok"); } throw e; } finally { EditorUtility.ClearProgressBar(); if (popupResult) { EditorUtility.DisplayDialog("成功", "生成csv代码成功。", "Ok"); } } }
public void BuildLevelsOverviewJson(GameConfig.EShipChannel shipchannel) { // LocalizationCsvData.Read("Assets/Build/Localization/Localization_CN"); // JumpCSV.CsvManager.Init(GameConfig.GetCsvTargetPath(shipchannel)); // string mapLevelFolder = "Assets/Resources/Map/BattleMap"; // List<string> mapFileList = new List<string>(); // foreach(var p in AssetDatabase.FindAssets("", new string[]{mapLevelFolder})) { // string f = AssetDatabase.GUIDToAssetPath(p); // if(Path.GetExtension(f) == ".json") { // mapFileList.Add(f); // } // } // // List<BattleMapOverview> battleMapOverviewList = new List<BattleMapOverview>(); // foreach(var m in MapLevelCsvData.Data.Keys) { // //if(MapLevelCsvData.LevelType(m) != "story") continue; // string p = mapLevelFolder + "/"+ MapLevelCsvData.MapFileName(m) + ".json"; // Debug.Log(p); // var textAsset = (AssetDatabase.LoadAssetAtPath(p, typeof(TextAsset)) as TextAsset); // if(textAsset == null) continue; // string jsonStr = textAsset.text; // var j = new JSONObject(jsonStr); // BattleMapJsonData data = new BattleMapJsonData(j); // var overview = new BattleMapOverview(); // overview.MapId = m; // overview.FightPower = data.FightPower; // List<HeroData> heroes = new List<HeroData>(); // List<int> bosses = new List<int>(); // bool hasBoss = false; // foreach(var t in data.EnemyTroopsData) { // if(t.HeroType > 0) { // HeroData h = null; // List<EquipmentData> equipments = BattleDatabase.GetEquipmentDataByLevel(t.HeroEquipmentLevel); // h = new HeroData(t.HeroType, t.HeroType, t.HeroLevel, t.HeroStar, 0, 0); // h.AssignPet(t.CharacterType, 0); // h.SetEquipmentData(equipments); // heroes.Add(h); // if(t.CharacterType == 0 && t.CharacterNum > 0) { // UnityEngine.Debug.LogWarning("Character id is zero and character number is larger than 0 " + p); // } // if(t.CharacterNum == 0) { // overview.overviewObjects.Add(new BattleMapOverviewObject(t.HeroType, 0, t.TowerType, t.HeroLevel, 0, t.HeroStar, t.CharacterNum)); // } // else { // overview.overviewObjects.Add(new BattleMapOverviewObject(t.HeroType, t.CharacterType, t.TowerType, t.HeroLevel, 0, t.HeroStar, t.CharacterNum)); // } // } // else if(t.CharacterType > 0 && t.CharacterNum > 0) { // overview.overviewObjects.Add(new BattleMapOverviewObject(0, t.CharacterType, 0, t.CharacterLevel, 0, t.CharacterStar, t.CharacterNum)); // } // else if(t.TowerType > 0) { // overview.overviewObjects.Add(new BattleMapOverviewObject(0, 0, t.TowerType, t.TowerLevel, 0, t.TowerStar, 1)); // } // if(t.CharacterType >= 1000) { // bosses.Add(t.CharacterType); // } // } // int maxLv = 0; // int maxPower = 0; // HeroData currentHero = null; // foreach(var h in heroes) { // if(FightPowerHelper.CalculateHeroFightPower(h) > maxPower) { // maxPower = FightPowerHelper.CalculateHeroFightPower(h); // currentHero = h; // } // } // // if(currentHero != null && bosses.Count == 0) { // overview.Leader = currentHero.Id; // } // else { // if(bosses.Count > 0) { // overview.Leader = bosses[0]; // } // else { // overview.Leader = 0; // } // } // battleMapOverviewList.Add(overview); // } // // JSONObject json = JSONObject.arr; // foreach(var m in battleMapOverviewList) { // json.Add(m.ToJsonObject()); // } // string path = EditorUtility.SaveFilePanel("Save Map Info","Assets/Resources/", "battle_map_overview","json"); // if(path != "") { // System.IO.File.WriteAllText(path, json.ToString()); // UnityEngine.Debug.Log("Create Map Overview At: " + path + " include " + battleMapOverviewList.Count.ToString() + " maps"); // AssetDatabase.Refresh(); // } // //AssetDatabase.LoadAssetAtPath("Assets/Textures/texture.jpg", Texture2D) as Texture2D; }
void DrawWidget(GameConfig.EShipChannel shipchannel) { string title = ""; if (shipchannel == GameConfig.EShipChannel.TEST) { title = "测试开发"; } // else if(shipchannel == GameConfig.EShipChannel.CHINESE_ANDROID) { // title = "椰岛"; // } // else if(shipchannel == GameConfig.EShipChannel.CHINESE_OFFICAL) { // title = "SuperNova"; // } // else if(shipchannel == GameConfig.EShipChannel.GRAVITY) { // title = "韩国重力"; // } else { throw new Exception("can not find shipment " + shipchannel.ToString()); } GUILayout.BeginHorizontal(); GUILayout.Label(title, GUILayout.Width(100)); if (GUILayout.Button("Build Csv", GUILayout.Width(200))) { try { BuildCsv(shipchannel, true); } catch (Exception e) { throw e; } } // if(GUILayout.Button("Csv Bake", GUILayout.Width(200))) { // needRebuildBin = true; // lastBuildShipchannel = shipchannel; // try { // BuildCsv(shipchannel); // lastBuildCsvTime = DateTime.Now; // } // catch (Exception e) { // needRebuildBin = false; // throw e; // } // } // // if(GUILayout.Button("Build Json", GUILayout.Width(200))) { // BuildJson(shipchannel); // } // if(GUILayout.Button("Build Map Overview", GUILayout.Width(200))) { // BuildLevelsOverviewJson(shipchannel); // } // if(GUILayout.Button("Build Localization", GUILayout.Width(200))) { // try { // EditorUtility.DisplayProgressBar("Building Csv", "正在生成csv代码", 0.5f); // BuildLocalization(); // } // catch(Exception e) { // EditorUtility.DisplayDialog("错误", "生成localization失败,请查看控制台错误log", "Ok"); // Debug.Log(e.ToString()); // } // finally { // EditorUtility.DisplayDialog("成功", "生成localization成功。", "Ok"); // EditorUtility.ClearProgressBar(); // } // // } GUILayout.EndHorizontal(); }
void BuildJson(GameConfig.EShipChannel shipchannel) { // JumpCSV.CsvManager.isInit = false; // LocalizationCsvData.Read("Assets/Build/Localization/Localization_CN"); // JumpCSV.CsvManager.Init(GameConfig.GetCsvTargetPath(shipchannel)); // Csv2Json("ArenaRankRewardCsvData", ArenaRankRewardCsvData.Data, ArenaRankRewardCsvData.RecordIdValue); // Csv2Json("ArenaRobotNameBaseCsvData", ArenaRobotNameBaseCsvData.Data, ArenaRobotNameBaseCsvData.RecordIdValue); // Csv2Json("ArmyTypeSkillTreeCsvData", ArmyTypeSkillTreeCsvData.Data, ArmyTypeSkillTreeCsvData.RecordIdValue); // Csv2Json("BadgeUpgradeCsvData", BadgeUpgradeCsvData.Data, null); // Csv2Json("BanquetCsvData", BanquetCsvData.Data, BanquetCsvData.RecordIdValue); // Csv2Json("BuyCsvData", BuyCsvData.Data, BuyCsvData.RecordIdValue); // Csv2Json("BuyGoldCsvData", BuyGoldCsvData.Data, null); // Csv2Json("BuyGoldLevelCsvData", BuyGoldLevelCsvData.Data, null); // Csv2Json("BuffNumberCsvData", BuffNumberCsvData.Data, null); // Csv2Json("CharacterTypeCsvData", CharacterTypeCsvData.Data, CharacterTypeCsvData.RecordIdValue); // Csv2Json("CorpsBattleCsvData", CorpsBattleCsvData.Data, CorpsBattleCsvData.RecordIdValue); // Csv2Json("CorpsBreakCsvData", CorpsBreakCsvData.Data, CorpsBreakCsvData.RecordIdValue); // Csv2Json("CorpsStarCsvData", CorpsStarCsvData.Data, null); // Csv2Json("CrusadeChallengeCsvData", CrusadeChallengeCsvData.Data, null); // Csv2Json("CrusadeChallengeBattleSoulCsvData", CrusadeChallengeBattleSoulCsvData.Data, null); // Csv2Json("CrusadeChallengeGoldCsvData", CrusadeChallengeGoldCsvData.Data, null); // Csv2Json("DailyRewardsCsvData", DailyRewardsCsvData.Data, null); // Csv2Json("DailyQuestCsvData", DailyQuestCsvData.Data, DailyQuestCsvData.RecordIdValue); // Csv2Json("DailyQuestRewardCsvData", DailyQuestRewardCsvData.Data, DailyQuestRewardCsvData.RecordIdValue); // Csv2Json("DetailUnitCsvData", DetailUnitCsvData.Data, DetailUnitCsvData.RecordIdValue); // Csv2Json("DialogCsvData", DialogCsvData.Data, DialogCsvData.RecordIdValue); // Csv2Json("DropGroupCsvData", DropGroupCsvData.Data, DropGroupCsvData.RecordIdValue); // Csv2Json("EquipmentUpgradeCsvData", EquipmentUpgradeCsvData.Data, null); // Csv2Json("EquipmentEvolveCsvData", EquipmentEvolveCsvData.Data, null); // Csv2Json("EquipmentCsvData", EquipmentCsvData.Data, EquipmentCsvData.RecordIdValue); // Csv2Json("ExpCsvData", ExpCsvData.Data, null); // Csv2Json("FeatureCsvData", FeatureCsvData.Data, FeatureCsvData.RecordIdValue); // Csv2Json("FightPowerCsvData", FightPowerCsvData.Data, FightPowerCsvData.RecordIdValue); // Csv2Json("GiftPackagesCsvData", GiftPackagesCsvData.Data, GiftPackagesCsvData.RecordIdValue); // Csv2Json("GoldMineCsvData", GoldMineCsvData.Data, GoldMineCsvData.RecordIdValue); // Csv2Json("GuildAthleticCsvData", GuildAthleticCsvData.Data, null); // Csv2Json("GuildBehaviorChestCsvData", GuildBehaviorChestCsvData.Data, null); // Csv2Json("GuildContributionAwardCsvData", GuildContributionAwardCsvData.Data, GuildContributionAwardCsvData.RecordIdValue); // Csv2Json("HeroCsvData", HeroCsvData.Data, HeroCsvData.RecordIdValue); // Csv2Json("HeroEvolveCsvData", HeroEvolveCsvData.Data, HeroEvolveCsvData.RecordIdValue); // Csv2Json("ItemCsvData", ItemCsvData.Data, ItemCsvData.RecordIdValue); // Csv2Json("ItemPackageCsvData", ItemPackageCsvData.Data, ItemPackageCsvData.RecordIdValue); // Csv2Json("LevelRewardsCsvData", LevelRewardsCsvData.Data, null); // Csv2Json("LocalizationServerCsvData", LocalizationServerCsvData.Data, LocalizationServerCsvData.RecordIdValue); // Csv2Json("LotteryCsvData", LotteryCsvData.Data, LotteryCsvData.RecordIdValue); // Csv2Json("MapLevelCsvData", MapLevelCsvData.Data, MapLevelCsvData.RecordIdValue); // Csv2Json("MapLevelChestCsvData", MapLevelChestCsvData.Data, MapLevelChestCsvData.RecordIdValue); // Csv2Json("MainQuestCsvData", MainQuestCsvData.Data, MainQuestCsvData.RecordIdValue); // Csv2Json("PetCsvData", PetCsvData.Data, PetCsvData.RecordIdValue); // Csv2Json("PurchaseCsvData", PurchaseCsvData.Data, null); // Csv2Json("PlayerInfoCsvData", PlayerInfoCsvData.Data, null); // Csv2Json("PlayModeAttackOnCsvData", PlayModeAttackOnCsvData.Data, PlayModeAttackOnCsvData.RecordIdValue); // Csv2Json("RunePriceCsvData", RunePriceCsvData.Data, RunePriceCsvData.RecordIdValue); // Csv2Json("ShopCsvData", ShopCsvData.Data, ShopCsvData.RecordIdValue); // Csv2Json("ShopDropGroupCsvData", ShopDropGroupCsvData.Data, ShopDropGroupCsvData.RecordIdValue); // Csv2Json("SevenDaysRewardsCsvData", SevenDaysRewardsCsvData.Data, null); // Csv2Json("SparCsvData", SparCsvData.Data, SparCsvData.RecordIdValue); // Csv2Json("SparOneKeyCsvData", SparOneKeyCsvData.Data, SparOneKeyCsvData.RecordIdValue); // Csv2Json("SparDrawCsvData", SparDrawCsvData.Data, null); // Csv2Json("SparSuitCsvData", SparSuitCsvData.Data, SparSuitCsvData.RecordIdValue); // Csv2Json("SparUpgradeCsvData", SparUpgradeCsvData.Data, SparUpgradeCsvData.RecordIdValue); // Csv2Json("SparUnloadingCsvData", SparUnloadingCsvData.Data, SparUnloadingCsvData.RecordIdValue); // Csv2Json("SparRefineCsvData", SparRefineCsvData.Data, SparRefineCsvData.RecordIdValue); // Csv2Json("SparRefineGrowthCsvData", SparRefineGrowthCsvData.Data, SparRefineGrowthCsvData.RecordIdValue); // Csv2Json("SparSuperBoxCsvData", SparSuperBoxCsvData.Data, SparSuperBoxCsvData.RecordIdValue); // Csv2Json("SupremePrivilegeCsvData", SupremePrivilegeCsvData.Data, SupremePrivilegeCsvData.RecordIdValue); // Csv2Json("TeamBattleCsvData", TeamBattleCsvData.Data, null); // Csv2Json("TeamBattleParamCsvData", TeamBattleParamCsvData.Data, null); // Csv2Json("TeamBuffCsvData", TeamBuffCsvData.Data, null); // Csv2Json("TeamTournamenCsvData", TeamTournamenCsvData.Data, TeamTournamenCsvData.RecordIdValue); // Csv2Json("TeamLevelCsvData", TeamLevelCsvData.Data, null); // Csv2Json("TeamTournamenParamCsvData", TeamTournamenParamCsvData.Data, null); // Csv2Json("TowersCsvData", TowersCsvData.Data, TowersCsvData.RecordIdValue); // Csv2Json("TreasureCsvData", TreasureCsvData.Data, TreasureCsvData.RecordIdValue); // Csv2Json("TreasureDropCsvData", TreasureDropCsvData.Data, TreasureDropCsvData.RecordIdValue); // Csv2Json("TreasurePseudoCsvData", TreasurePseudoCsvData.Data, TreasurePseudoCsvData.RecordIdValue); // Csv2Json("TreasurePseudoDropGroupCsvData", TreasurePseudoDropGroupCsvData.Data, TreasurePseudoDropGroupCsvData.RecordIdValue); // Csv2Json("TutorialCsvData", TutorialCsvData.Data, TutorialCsvData.RecordIdValue); // Csv2Json("UnitTypeCsvData", UnitTypeCsvData.Data, UnitTypeCsvData.RecordIdValue); // Csv2Json("VIPCsvData", VIPCsvData.Data, null); // Csv2Json("VipRewardCsvData", VipRewardCsvData.Data, null); // Csv2Json("HeroChainCsvData", HeroChainCsvData.Data, null); // Csv2Json("TeamBattleRankingCsvData", TeamBattleRankingCsvData.Data, null); // Csv2Json("FeederMapCsvData", FeederMapCsvData.Data, null); // Csv2Json("TeamBattleHeroCsvData", TeamBattleHeroCsvData.Data, null); // Csv2Json("SkyTurntableCsvData", SkyTurntableCsvData.Data, null); // Csv2Json("SkySingleMapCsvData", SkySingleMapCsvData.Data, null); // Csv2Json("SystemParamCsvData", SystemParamCsvData.Data, SystemParamCsvData.RecordIdValue); // Csv2Json("WebPurchaseCsvData", WebPurchaseCsvData.Data, null); // Csv2Json("FundUpCsvData", FundUpCsvData.Data, null); // Csv2Json("PowerRankingsCsvData", PowerRankingsCsvData.Data, null); // Csv2Json("PowerChestCsvData", PowerChestCsvData.Data, null); // Csv2Json("DialPrizeCsvData", DialPrizeCsvData.Data, null); // Csv2Json("DialRankingCsvData", DialRankingCsvData.Data, null); // Csv2Json("BanquetHeroCsvData", BanquetHeroCsvData.Data, null); // Csv2Json("BanquetIntegralRewardCsvData", BanquetIntegralRewardCsvData.Data, null); // Csv2Json("BanquetIntegraLuckyCsvData", BanquetIntegraLuckyCsvData.Data, null); // Csv2Json("ChainSkillLevelCsvData", ChainSkillLevelCsvData.Data, null); // Csv2Json("DiscountBagCsvData", DiscountBagCsvData.Data, null); // Csv2Json("SparStrengMasterCsvData", SparStrengMasterCsvData.Data, null); // Csv2Json("ChainPassiveSkillCsvData", ChainPassiveSkillCsvData.Data, null); // Csv2Json("NewEquipmentForgingCsvData", NewEquipmentForgingCsvData.Data, null); // Csv2Json("EmblemDecompositionCsvData", EmblemDecompositionCsvData.Data, null); // Csv2Json("NewEquipmentAttributeCsvData", NewEquipmentAttributeCsvData.Data, null); // Csv2Json("SuperBoxActivityCsvData", SuperBoxActivityCsvData.Data, null); // Csv2Json("HeroShopDropCsvData", HeroShopDropCsvData.Data, null); // Csv2Json("HeroLevelCsvData", HeroLevelCsvData.Data, null); // Csv2Json("NormalShopDropCsvData", NormalShopDropCsvData.Data, null); // Csv2Json("ArenaRewardCsvData", ArenaRewardCsvData.Data, null); // Csv2Json("ItemComposeCsvData", ItemComposeCsvData.Data, null); // Csv2Json("CrusadeChallengePowerCsvData", CrusadeChallengePowerCsvData.Data, null); // Csv2Json("BanquetSpecialDropCsvData", BanquetSpecialDropCsvData.Data, null); // Csv2Json("NoviceRechargeCsvData", NoviceRechargeCsvData.Data, null); // Csv2Json("FirstMonthCardCsvData", FirstMonthCardCsvData.Data, null); // Csv2Json("PopupBagCsvData", PopupBagCsvData.Data, null); // Csv2Json("FriendBossCsvData", FriendBossCsvData.Data, null); // Csv2Json("GuildAthleticRankCsvData", GuildAthleticRankCsvData.Data, null); // Csv2Json("SparParamCsvData", SparParamCsvData.Data, null); // Csv2Json("WorldBossMapCsvData", WorldBossMapCsvData.Data, null); // Csv2Json("WorldBossParamCsvData", WorldBossParamCsvData.Data, null); // Csv2Json("GuardianOfGodCsvData", GuardianOfGodCsvData.Data, null); // Csv2Json("IntimacyFoodCsvData", IntimacyFoodCsvData.Data, null); // Csv2Json("IntimacyChallengeCsvData", IntimacyChallengeCsvData.Data, null); // Csv2Json("IntimacyLevelCsvData", IntimacyLevelCsvData.Data, null); // Csv2Json("HeroEvolveSpecialCostCsvData", HeroEvolveSpecialCostCsvData.Data, null); // Csv2Json("ElementTypeCsvData", ElementTypeCsvData.Data, null); // Csv2Json("CampTypeCsvData", CampTypeCsvData.Data, null); // Csv2Json("RankTypeCsvData", RankTypeCsvData.Data, RankTypeCsvData.RecordIdValue); // Csv2Json("RarityTypeCsvData", RarityTypeCsvData.Data, RarityTypeCsvData.RecordIdValue); // Csv2Json("PetEvolveCsvData", PetEvolveCsvData.Data, null); }