void ActualiceVisonCone()
    {
        visionC.angle = viewAngle;
        visionC.GetComponent <Projector>().orthographicSize = viewDistance;
        switch (enemy.state)
        {
        case EnemyStates.PATROL:
            visionC.color = Color.green;
            break;

        case EnemyStates.ALERT:
            visionC.color = Color.yellow;
            break;

        case EnemyStates.KILLER:
            visionC.color = Color.red;
            break;
        }
    }