Esempio n. 1
0
    public void MyStart()
    {
        virusPopperPool = new List <GameObject>();
        virus           = new Virus("Hepy", 0.5f);
        perkGenerator   = new PerkGenerator();
        perkGenerator.GeneratePerks(out Symptom[] symptoms, out Transmission[] transmissions);
        Virus.CalculateSpreading(virus);

        virus.MySymptoms.AddRange(symptoms);
        virus.MyTransmissions.AddRange(transmissions);

        if (text != null)
        {
            text.text = virus.ToString();
        }
        if (_VirusUI != null)
        {
            _VirusUI.SetVirus(virus, perkGenerator);
        }

        foreach (RegionBehaviour regionBehaviour in RegionBehaviour.Regions)
        {
            regionBehaviour.SubscribeOnInfected(() =>
            {
                GetPopper().GetComponent <VirusPopper>().Pop(regionBehaviour);
            });
        }
    }
Esempio n. 2
0
    public float GetSpreadingOnCulture(Culture c, float PopulationDensity)
    {
        float Spread = Virus.CalculateSpreading(this);

        Spread += c.Warmness;

        return(Spread);
    }