public void ResumeSession() { if (SessionState != SessionState.Paused) { return; } SessionState = SessionState.Running; NRDevice.Instance.ResumeHMD(); NRDevice.Instance.ResumeGlassesController(); VirtualDisplayer?.Resume(); NativeAPI.NativeTracking.Resume(); NRRenderer?.Resume(); }
public void ResumeSession() { if (SessionState != SessionState.Paused) { return; } // Do not put it in other thread... VirtualDisplayer?.Resume(); NativeAPI.NativeTracking.Resume(); NRRenderer?.Resume(); NRDevice.Instance.Resume(); SessionState = SessionState.Running; }
public void ResumeSession() { if (!m_IsInitialized) { return; } NativeAPI.NativeTracking.Resume(); if (NRRenderer != null) { NRRenderer.Resume(); } if (VirtualDisplayer != null) { VirtualDisplayer.Resume(); } }
public void ResumeSession() { if (!m_IsInitialized) { return; } #if !UNITY_EDITOR_OSX NativeAPI.NativeTracking.Resume(); if (RenderController != null) { RenderController.Resume(); } if (VirtualDisplayer != null) { VirtualDisplayer.Resume(); } #endif }