public void DisableSession() { if (!m_IsInitialized) { return; } #if !UNITY_EDITOR_OSX if (NRVirtualDisplayer.RunInBackground) { if (VirtualDisplayer != null) { VirtualDisplayer.Pause(); } NativeAPI.NativeTracking.Pause(); if (RenderController != null) { RenderController.Pause(); } } else { NRDevice.Instance.ForceKill(); } #endif }
public void DestroySession() { if (!m_IsInitialized && m_IsDestroyed) { return; } m_IsDestroyed = true; #if !UNITY_EDITOR_OSX NativeAPI.NativeHeadTracking.Destroy(); NativeAPI.NativeTracking.Destroy(); if (VirtualDisplayer != null) { VirtualDisplayer.Destory(); } if (RenderController != null) { RenderController.Destroy(); } NRDevice.Instance.Destroy(); #endif if (GameObject.FindObjectOfType <NRKernalUpdater>() != null) { NRKernalUpdater.Instance.OnUpdate -= NRFrame.OnUpdate; } m_IsInitialized = false; }
public void DestroySession() { if (SessionState == SessionState.Destroyed || SessionState == SessionState.UnInitialized) { return; } SessionState = SessionState.Destroyed; NRRenderer?.Destroy(); NativeAPI.NativeHeadTracking.Destroy(); NativeAPI.NativeTracking.Destroy(); VirtualDisplayer?.Destory(); NRDevice.Instance.Destroy(); FrameCaptureContextFactory.DisposeAllContext(); }
public void ResumeSession() { if (SessionState != SessionState.Paused) { return; } SessionState = SessionState.Running; NRDevice.Instance.ResumeHMD(); NRDevice.Instance.ResumeGlassesController(); VirtualDisplayer?.Resume(); NativeAPI.NativeTracking.Resume(); NRRenderer?.Resume(); }
public void ResumeSession() { if (SessionState != SessionState.Paused) { return; } // Do not put it in other thread... VirtualDisplayer?.Resume(); NativeAPI.NativeTracking.Resume(); NRRenderer?.Resume(); NRDevice.Instance.Resume(); SessionState = SessionState.Running; }
public void DestroySession() { if (!m_IsInitialized && m_IsDestroyed) { return; } m_IsDestroyed = true; NativeAPI.NativeHeadTracking.Destroy(); NativeAPI.NativeTracking.Destroy(); VirtualDisplayer?.Destory(); NRRenderer?.Destroy(); NRDevice.Instance.Destroy(); FrameCaptureContextFactory.DisposeAllContext(); m_IsInitialized = false; }
public void ResumeSession() { if (!m_IsInitialized) { return; } NativeAPI.NativeTracking.Resume(); if (NRRenderer != null) { NRRenderer.Resume(); } if (VirtualDisplayer != null) { VirtualDisplayer.Resume(); } }
public void ResumeSession() { if (!m_IsInitialized) { return; } #if !UNITY_EDITOR_OSX NativeAPI.NativeTracking.Resume(); if (RenderController != null) { RenderController.Resume(); } if (VirtualDisplayer != null) { VirtualDisplayer.Resume(); } #endif }
public void DisableSession() { if (SessionState != SessionState.Running) { return; } SessionState = SessionState.Paused; if (NRVirtualDisplayer.RunInBackground) { NRRenderer?.Pause(); NativeAPI.NativeTracking?.Pause(); VirtualDisplayer?.Pause(); NRDevice.Instance.PauseGlassesController(); NRDevice.Instance.PauseHMD(); } else { NRDevice.ForceKill(); } }
public void DisableSession() { if (SessionState != SessionState.Running) { return; } // Do not put it in other thread... if (NRVirtualDisplayer.RunInBackground) { NRRenderer?.Pause(); NativeAPI.NativeTracking?.Pause(); VirtualDisplayer?.Pause(); NRDevice.Instance.Pause(); SessionState = SessionState.Paused; } else { NRDevice.ForceKill(); } }
public void DisableSession() { if (!m_IsInitialized) { return; } if (NRVirtualDisplayer.RunInBackground) { if (VirtualDisplayer != null) { VirtualDisplayer.Pause(); } NativeAPI.NativeTracking.Pause(); if (NRRenderer != null) { NRRenderer.Pause(); } } else { NRDevice.Instance.ForceKill(); } }