public void HandleMessage(IServerMessageBase msg)
        {
            if (!(msg.Data is VesselFairingMsgData msgData) || !System.FairingSystemReady)
            {
                return;
            }

            //Vessel might exist in the store but not in game (if the vessel is in safety bubble for example)
            VesselsProtoStore.UpdateVesselProtoPartFairing(msgData);

            var vessel = FlightGlobals.FindVessel(msgData.VesselId);

            if (vessel == null)
            {
                return;
            }

            var part = VesselCommon.FindProtoPartInProtovessel(vessel.protoVessel, msgData.PartFlightId);

            if (part != null)
            {
                var module = VesselCommon.FindProtoPartModuleInProtoPart(part, "ModuleProceduralFairing");
                module?.moduleValues.SetValue("fsm", "st_flight_deployed");
                module?.moduleValues.RemoveNodesStartWith("XSECTION");

                (module?.moduleRef as ModuleProceduralFairing)?.DeployFairing();
            }
        }
Esempio n. 2
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        public void SendVesselFairingDeployed(Vessel vessel, uint partFlightId)
        {
            if (vessel == null)
            {
                return;
            }

            var msgData = NetworkMain.CliMsgFactory.CreateNewMessageData <VesselFairingMsgData>();

            msgData.VesselId     = vessel.id;
            msgData.PartFlightId = partFlightId;

            VesselsProtoStore.UpdateVesselProtoPartFairing(msgData);
            SendMessage(msgData);
        }
        public void HandleMessage(IServerMessageBase msg)
        {
            if (!(msg.Data is VesselFairingMsgData msgData) || !System.FairingSystemReady)
            {
                return;
            }

            //We received a msg for our own controlled/updated vessel so ignore it
            if (!VesselCommon.DoVesselChecks(msgData.VesselId))
            {
                return;
            }

            //Vessel might exist in the store but not in game (if the vessel is in safety bubble for example)
            VesselsProtoStore.UpdateVesselProtoPartFairing(msgData);

            var vessel = FlightGlobals.FindVessel(msgData.VesselId);

            if (vessel == null)
            {
                return;
            }

            var part = VesselCommon.FindProtoPartInProtovessel(vessel.protoVessel, msgData.PartFlightId);

            if (part != null)
            {
                var module = VesselCommon.FindProtoPartModuleInProtoPart(part, "ModuleProceduralFairing");
                module?.moduleValues.SetValue("fsm", "st_flight_deployed");
                module?.moduleValues.RemoveNodesStartWith("XSECTION");

                try
                {
                    (module?.moduleRef as ModuleProceduralFairing)?.DeployFairing();
                }
                catch (Exception)
                {
                    //TODO reload the module
                }
            }
        }