/// <summary> /// Function to Initialize Cave Editor Window /// </summary> public static void InitCaveEditorWindow() { //Setup Custom Editor Window caveWindow = (CaveGeneratorWindow)EditorWindow.GetWindow <CaveGeneratorWindow>(); caveWindow.titleContent = new GUIContent("Cave Editor"); caveWindow.minSize = new Vector2(300, 400); }
public static void InitCaveEditor() { CaveGeneratorWindow.InitCaveEditorWindow(); }
public static void OpenWindow() { CaveGeneratorWindow window = GetWindow <CaveGeneratorWindow>(Title); CaveGeneratorUtilities.CaveSave.CreateAssetsDirectories(); }