/// <summary>
 /// Called every frame.
 /// </summary>
 void Update()
 {
     if (settings.screenVisible)
     {
         viewer.drawCall(screen);
     }
 }
Esempio n. 2
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 /// <summary>
 /// Called every frame.
 /// </summary>
 void FixedUpdate()
 {
     if (settings != null && settings.screenVisible)
     {
         viewer.drawCall(screen);
     }
 }
Esempio n. 3
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 public bool RenderViewer(RenderTexture screen, float cameraAspect)
 {
     //if (ViewerConstants.VVDEBUG) MonoBehaviour.print("RenderViewer call");
     if (settings.screenVisible)
     {
         //MonoBehaviour.print("VV renderViewer method call");
         //MonoBehaviour.print("VV render viewer call");
         if (forceRedraw & textChanged)
         {
             forceRedraw = false;
             textChanged = false;
             //if (ViewerConstants.VVDEBUG) MonoBehaviour.print("Forcing redraw");
             viewer.forceRedraw();
         }
         //MonoBehaviour.print("screen draw call");
         //if (ViewerConstants.VVDEBUG) MonoBehaviour.print("Viewer draw call");
         viewer.drawCall(screen);
         //MonoBehaviour.print("screen draw call done");
         return(true);
     }
     return(false);
 }