Esempio n. 1
0
        /// <summary>
        /// Set target Renderer component.
        /// </summary>
        /// <param name="renderer">target renderer component</param>
        /// <returns></returns>
        public Stackeer Into(Renderer renderer)
        {
            if (enableLog)
            {
                Debug.Log("[Stackeer] Target as Renderer set : " + renderer);
            }

            rendererType   = RENDERER_TYPE.RENDERER;
            this.targetObj = renderer.gameObject;
            return(this);
        }
Esempio n. 2
0
        /// <summary>
        /// Set target Image component.
        /// </summary>
        /// <param name="image">target Unity UI image component</param>
        /// <returns></returns>
        public Stackeer Into(Image image)
        {
            if (enableLog)
            {
                Debug.Log("[Stackeer] Target as UIImage set : " + image);
            }

            rendererType   = RENDERER_TYPE.UI_IMAGE;
            this.targetObj = image.gameObject;
            return(this);
        }