/// <summary> /// Set target Renderer component. /// </summary> /// <param name="renderer">target renderer component</param> /// <returns></returns> public Stackeer Into(Renderer renderer) { if (enableLog) { Debug.Log("[Stackeer] Target as Renderer set : " + renderer); } rendererType = RENDERER_TYPE.RENDERER; this.targetObj = renderer.gameObject; return(this); }
/// <summary> /// Set target Image component. /// </summary> /// <param name="image">target Unity UI image component</param> /// <returns></returns> public Stackeer Into(Image image) { if (enableLog) { Debug.Log("[Stackeer] Target as UIImage set : " + image); } rendererType = RENDERER_TYPE.UI_IMAGE; this.targetObj = image.gameObject; return(this); }