public MainClient() { VehicleModule.Init(this); AddEventHandler("playerSpawned", new Action(OnSpawn)); Logger.LogDebug($"Client successfully initialized all Modules."); }
public override void SetModule(VehicleModule module) { this.module = module as FuelModule; }
public override void SetModule(VehicleModule module) { this.module = module as MetricsModule; }
public override void SetModule(VehicleModule module) { this.module = module as TrailerHitchModule; }
public override void SetModule(VehicleModule module) { this.module = module as ModuleTemplate; }
public override void SetModule(VehicleModule module) { this.module = module as SpeedLimiterModule; }
public override void SetModule(VehicleModule module) { this.module = module as CruiseControlModule; }
public override void SetModule(VehicleModule module) { this.module = module as AerodynamicsModule; }
public override void SetModule(VehicleModule module) { this.module = module as RiggingModule; }