public MainClient()
        {
            VehicleModule.Init(this);

            AddEventHandler("playerSpawned", new Action(OnSpawn));
            Logger.LogDebug($"Client successfully initialized all Modules.");
        }
Example #2
0
 public override void SetModule(VehicleModule module)
 {
     this.module = module as FuelModule;
 }
Example #3
0
 public override void SetModule(VehicleModule module)
 {
     this.module = module as MetricsModule;
 }
Example #4
0
 public override void SetModule(VehicleModule module)
 {
     this.module = module as TrailerHitchModule;
 }
Example #5
0
 public override void SetModule(VehicleModule module)
 {
     this.module = module as ModuleTemplate;
 }
Example #6
0
 public override void SetModule(VehicleModule module)
 {
     this.module = module as SpeedLimiterModule;
 }
 public override void SetModule(VehicleModule module)
 {
     this.module = module as CruiseControlModule;
 }
Example #8
0
 public override void SetModule(VehicleModule module)
 {
     this.module = module as AerodynamicsModule;
 }
Example #9
0
 public override void SetModule(VehicleModule module)
 {
     this.module = module as RiggingModule;
 }