/// <summary> /// creates the Vectors for later display /// </summary> private void SetupVectors() { // draw vectors fwdVR.Color = new Color(0, 0, 1); fwdVR.Vector = selectedInstance.groupCenter.gameObject.transform.forward; fwdVR.Scale = 30d; fwdVR.Start = vectorDrawPosition; fwdVR.SetLabel("forward"); fwdVR.Width = 0.01d; fwdVR.SetLayer(5); upVR.Color = new Color(0, 1, 0); upVR.Vector = selectedInstance.groupCenter.gameObject.transform.up; upVR.Scale = 30d; upVR.Start = vectorDrawPosition; upVR.SetLabel("up"); upVR.Width = 0.01d; rightVR.Color = new Color(1, 0, 0); rightVR.Vector = selectedInstance.groupCenter.gameObject.transform.right; rightVR.Scale = 30d; rightVR.Start = vectorDrawPosition; rightVR.SetLabel("right"); rightVR.Width = 0.01d; }
/// <summary> /// creates the Vectors for later display /// </summary> private void SetupVectors() { // draw vectors fwdVR.Color = new Color(0, 0, 1); fwdVR.Vector = selectedObject.gameObject.transform.forward; fwdVR.Scale = 30d; fwdVR.Start = vectorDrawPosition; fwdVR.SetLabel("forward"); fwdVR.Width = 0.01d; fwdVR.SetLayer(5); upVR.Color = new Color(0, 1, 0); upVR.Vector = selectedObject.gameObject.transform.up; upVR.Scale = 30d; upVR.Start = vectorDrawPosition; upVR.SetLabel("up"); upVR.Width = 0.01d; rightVR.Color = new Color(1, 0, 0); rightVR.Vector = selectedObject.gameObject.transform.right; rightVR.Scale = 30d; rightVR.Start = vectorDrawPosition; rightVR.SetLabel("right"); rightVR.Width = 0.01d; northVR.Color = new Color(0.9f, 0.3f, 0.3f); northVR.Vector = northVector; northVR.Scale = 30d; northVR.Start = vectorDrawPosition; northVR.SetLabel("north"); northVR.Width = 0.01d; eastVR.Color = new Color(0.3f, 0.3f, 0.9f); eastVR.Vector = eastVector; eastVR.Scale = 30d; eastVR.Start = vectorDrawPosition; eastVR.SetLabel("east"); eastVR.Width = 0.01d; }