void Start() { Zombie Z = new Zombie(); Vampire V = new Vampire(); //Z.HitPoints = 10; //V.HitPoints = 10; don't need these defined because they are initialized in the Monster constructor. Debug.Log(Z.TakeDamage(5)); Debug.Log(V.TakeDamage(5)); Debug.Log(Z.ToString()); Debug.Log(V.ToString()); }
public void CheckVampireStringVampire() { var monster = new Vampire(); Assert.AreEqual("I am a Vampire!", monster.ToString()); }