Esempio n. 1
0
 // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
 override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     vampire.BurnBy(Time.deltaTime);
     if (!vampire.isAlive)
     {
         animator.SetBool("isDead", true);
     }
 }