void Start() { refPlayer = GameObject.FindGameObjectWithTag("Player"); sr = GetComponent <SpriteRenderer>(); rb = GetComponent <Rigidbody2D>(); refEnemy = GetComponent <Enemy>(); refAudioManager = GameObject.FindObjectOfType <UtilityAudioManager>(); refAnimator = GetComponent <Animator>(); }
void Start() { refPlayerCollision = transform.parent.GetComponent <PlayerCollision>(); refAudioManager = GameObject.FindObjectOfType <UtilityAudioManager>(); startingM = refPlayerCollision.getCurrentMeters(); targetM = startingM + increaseMBy; goddessText = GameObject.Find("textGoddess").GetComponent <Text>();; }
void Start() { refEnemy = GetComponent <Enemy>(); rb = GetComponent <Rigidbody2D>(); refAnimator = GetComponent <Animator>(); refAudioManager = GameObject.FindObjectOfType <UtilityAudioManager>(); StartCoroutine("PlayFlightSound"); }
void Start() { refEnemy = GetComponent <Enemy>(); refPlayer = GameObject.FindGameObjectWithTag("Player"); rb = GetComponent <Rigidbody2D>(); refAnimator = GetComponent <Animator>(); refAudioManager = GameObject.FindObjectOfType <UtilityAudioManager>(); StartCoroutine("ChangeDirection"); }
void Start() { // grab references refEnemyReaper = transform.parent.GetComponent <EnemyReaper>(); refEnemy = transform.parent.GetComponent <Enemy>(); origFacingRight = refEnemyReaper.facingRight; refAudioManager = GameObject.FindObjectOfType <UtilityAudioManager>(); // remove parent to prevent weird translation side effects transform.parent = null; }
void Start() { grounded = false; refEnemy = GetComponent <Enemy>(); rb = GetComponent <Rigidbody2D>(); sr = GetComponent <SpriteRenderer>(); refAnimator = GetComponent <Animator>(); refPlayer = GameObject.Find("Pit"); refAudioManager = GameObject.FindObjectOfType <UtilityAudioManager>(); }
void Start() { refPlayerMovement = GameObject.FindObjectOfType <PlayerMovement>(); refPlayerShoot = GameObject.FindObjectOfType <PlayerShoot>(); refPlayer = GameObject.FindGameObjectWithTag("Player").transform; refAudioManager = GameObject.FindObjectOfType <UtilityAudioManager>(); sr = GetComponent <SpriteRenderer>(); rb = GetComponent <Rigidbody2D>(); transform.parent = refPlayer; currentHealth = maxHealth; }
void Start() { // set up health currentHealth = maxHealth; // get the collider refCollider = GetComponent <Collider2D>(); // get the animator refAnimator = GetComponent <Animator>(); // get the audio manager refAudioManager = GameObject.FindObjectOfType <UtilityAudioManager>(); }
void Start() { refEnemy = GetComponent <Enemy>(); refPlayer = GameObject.FindGameObjectWithTag("Player"); refAnimator = GetComponent <Animator>(); tmpHammer = Resources.FindObjectsOfTypeAll <iamahammer>(); refHammer = tmpHammer[0].GetComponent <Collider2D>(); refAudioManager = GameObject.FindObjectOfType <UtilityAudioManager>(); refCollider = GetComponent <Collider2D>(); refEnemy.immuneToArrows = true; refEnemy.immuneToHammer = true; refCollider.enabled = false; CheckBelow(); }
void Start() { refAudioManager = GameObject.FindObjectOfType <UtilityAudioManager>(); }
private void Start() { refAudioManager = FindObjectOfType <UtilityAudioManager>(); }