Ejemplo n.º 1
0
 void Start()
 {
     refPlayer       = GameObject.FindGameObjectWithTag("Player");
     sr              = GetComponent <SpriteRenderer>();
     rb              = GetComponent <Rigidbody2D>();
     refEnemy        = GetComponent <Enemy>();
     refAudioManager = GameObject.FindObjectOfType <UtilityAudioManager>();
     refAnimator     = GetComponent <Animator>();
 }
Ejemplo n.º 2
0
    void Start()
    {
        refPlayerCollision = transform.parent.GetComponent <PlayerCollision>();
        refAudioManager    = GameObject.FindObjectOfType <UtilityAudioManager>();
        startingM          = refPlayerCollision.getCurrentMeters();
        targetM            = startingM + increaseMBy;

        goddessText = GameObject.Find("textGoddess").GetComponent <Text>();;
    }
Ejemplo n.º 3
0
    void Start()
    {
        refEnemy        = GetComponent <Enemy>();
        rb              = GetComponent <Rigidbody2D>();
        refAnimator     = GetComponent <Animator>();
        refAudioManager = GameObject.FindObjectOfType <UtilityAudioManager>();

        StartCoroutine("PlayFlightSound");
    }
Ejemplo n.º 4
0
    void Start()
    {
        refEnemy        = GetComponent <Enemy>();
        refPlayer       = GameObject.FindGameObjectWithTag("Player");
        rb              = GetComponent <Rigidbody2D>();
        refAnimator     = GetComponent <Animator>();
        refAudioManager = GameObject.FindObjectOfType <UtilityAudioManager>();

        StartCoroutine("ChangeDirection");
    }
Ejemplo n.º 5
0
    void Start()
    {
        // grab references
        refEnemyReaper  = transform.parent.GetComponent <EnemyReaper>();
        refEnemy        = transform.parent.GetComponent <Enemy>();
        origFacingRight = refEnemyReaper.facingRight;
        refAudioManager = GameObject.FindObjectOfType <UtilityAudioManager>();

        // remove parent to prevent weird translation side effects
        transform.parent = null;
    }
Ejemplo n.º 6
0
    void Start()
    {
        grounded = false;

        refEnemy        = GetComponent <Enemy>();
        rb              = GetComponent <Rigidbody2D>();
        sr              = GetComponent <SpriteRenderer>();
        refAnimator     = GetComponent <Animator>();
        refPlayer       = GameObject.Find("Pit");
        refAudioManager = GameObject.FindObjectOfType <UtilityAudioManager>();
    }
Ejemplo n.º 7
0
    void Start()
    {
        refPlayerMovement = GameObject.FindObjectOfType <PlayerMovement>();
        refPlayerShoot    = GameObject.FindObjectOfType <PlayerShoot>();
        refPlayer         = GameObject.FindGameObjectWithTag("Player").transform;
        refAudioManager   = GameObject.FindObjectOfType <UtilityAudioManager>();
        sr = GetComponent <SpriteRenderer>();
        rb = GetComponent <Rigidbody2D>();

        transform.parent = refPlayer;

        currentHealth = maxHealth;
    }
Ejemplo n.º 8
0
    void Start()
    {
        // set up health
        currentHealth = maxHealth;

        // get the collider
        refCollider = GetComponent <Collider2D>();

        // get the animator
        refAnimator = GetComponent <Animator>();

        // get the audio manager
        refAudioManager = GameObject.FindObjectOfType <UtilityAudioManager>();
    }
Ejemplo n.º 9
0
    void Start()
    {
        refEnemy        = GetComponent <Enemy>();
        refPlayer       = GameObject.FindGameObjectWithTag("Player");
        refAnimator     = GetComponent <Animator>();
        tmpHammer       = Resources.FindObjectsOfTypeAll <iamahammer>();
        refHammer       = tmpHammer[0].GetComponent <Collider2D>();
        refAudioManager = GameObject.FindObjectOfType <UtilityAudioManager>();
        refCollider     = GetComponent <Collider2D>();

        refEnemy.immuneToArrows = true;
        refEnemy.immuneToHammer = true;
        refCollider.enabled     = false;

        CheckBelow();
    }
Ejemplo n.º 10
0
 void Start()
 {
     refAudioManager = GameObject.FindObjectOfType <UtilityAudioManager>();
 }
Ejemplo n.º 11
0
 private void Start()
 {
     refAudioManager = FindObjectOfType <UtilityAudioManager>();
 }