public override string Name()
        {
            string ret = "";

            //			if (armourType == EquipmentType.ARMOUR_SHIELD) {
            ret += UtilString.EnumToReadable <EquipmentSubtype> (weaponType, 1);
            //			} else {

            //				ret += UtilString.EnumToReadable<EquipmentType> (armourType, 1);
            //			}

            return(ret);
        }
 public override string Name()
 {
     return(UtilString.EnumToReadable <SpellLibrary.SpellName>(spellElement.SpellName));
 }
Esempio n. 3
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 public override string Name()
 {
     return(UtilString.EnumToReadable <AbilityType> (abilityType) + " Saves");
 }
 public override string Description()
 {
     return("Grants " + UtilString.EnumToReadable <ProficiencyLevel> (lvl) + " proficiency bonus to " + Name());
 }
 public override string Name()
 {
     return(UtilString.EnumToReadable <SkillType>(skillType));
 }