public override string Name() { string ret = ""; // if (armourType == EquipmentType.ARMOUR_SHIELD) { ret += UtilString.EnumToReadable <EquipmentSubtype> (weaponType, 1); // } else { // ret += UtilString.EnumToReadable<EquipmentType> (armourType, 1); // } return(ret); }
public override string Name() { return(UtilString.EnumToReadable <SpellLibrary.SpellName>(spellElement.SpellName)); }
public override string Name() { return(UtilString.EnumToReadable <AbilityType> (abilityType) + " Saves"); }
public override string Description() { return("Grants " + UtilString.EnumToReadable <ProficiencyLevel> (lvl) + " proficiency bonus to " + Name()); }
public override string Name() { return(UtilString.EnumToReadable <SkillType>(skillType)); }