protected void CreateBody(Util.Player.Class Class) { string[] consist = Util.Player.BodyConsist; for (int i = 0; i < consist.Length; i++) { AttachDetail(body, consist[i], Util.File.BodyStorageDir(Class, consist[i])); } CreateWeapon(); }
//устанавливает класс персонажа virtual public void SetClass(Util.Player.Class Class) { Data.Class = Class; CreateBody(Data.Class); }
//папка тел public static string BodyStorageDir(Util.Player.Class _class, string part) { return(Util.File.DIRECTORY_PLAYER + part + "Class" + (Util.Player.IsSub(_class) ? "2" : "") + Util.Data.IntToDoubleString(Util.Player.GetClassInt(_class))); }