////////////////////////////////////// 响应 //////////////////////////////////// private void LoginResponse(bool send, DecodeRspResult res, Action <ResponseEvent> callback) { if (send) { UserStatus.SetStatus(UserStatus.StatusType.Logout); } var rsp = (LoginRsp)res.Body; var eve = new ResponseEvent(res.RspWrap1.ErrCode, res.RspWrap1.ErrMsg, res.RspWrap1.Seq, rsp); Debugger.Log("LoginResponse {0}", eve); NetClient.HandleSuccess(eve.Code, () => { if (eve.Code == ErrCode.EcOk) { RequestHeader.AuthKey = rsp.Token; RequestHeader.PlayerId = rsp.PlayerId; var messageData = rsp; // 更新状态 UserStatus.SetStatus(UserStatus.StatusType.Login); // 设置 PlayerInfo if (string.IsNullOrEmpty(GamePlayerInfo.GetInfo().Id)) { GamePlayerInfo.SetInfo(messageData.PlayerId); } } }); UserStatus.SetErrCode(eve.Code, eve.Msg); callback?.Invoke(eve); }