Esempio n. 1
0
        private int GetReadyCode(ProtoCmd subcmd)
        {
            if (!SdkStatus.IsInited() && subcmd != ProtoCmd.ECmdLoginReq)
            {
                // 发送失败: 没有初始化 (login不需要初始化)
                var info = new PlayerInfo {
                    Id = ""
                };
                GamePlayerInfo.SetInfo(info);
                UserStatus.SetStatus(UserStatus.StatusType.Logout);
                return(ErrCode.EcSdkUninit);
            }

            // 检测 socket
            if (Socket == null || string.IsNullOrEmpty(Socket.Url))
            {
                return((int)QAppProtoErrCode.EcSdkSendFail);
            }

            if (!UserStatus.IsStatus(UserStatus.StatusType.Login) && subcmd != ProtoCmd.ECmdLoginReq && subcmd != ProtoCmd.ECmdLogoutReq)
            {
                return((int)QAppProtoErrCode.EcSdkNoLogin);
            }

            if (Socket.Id == (int)ConnectionType.Relay && !CheckLoginStatus.IsChecked() &&
                (subcmd == ProtoCmd.ECmdRelaySendFrameReq || subcmd == ProtoCmd.ECmdRelayRequestFrameReq ||
                 subcmd == ProtoCmd.ECmdHeartBeatReq || subcmd == ProtoCmd.ECmdRelayClientSendtoGamesvrReq))
            {
                return((int)QAppProtoErrCode.EcSdkNoCheckLogin);
            }

            // 发送消息
            return(0);
        }
Esempio n. 2
0
        private static void ListenSocketConnect()
        {
            // 联网
            Socket1.OnEvent("connect", (SocketEvent socketEvent) =>
            {
                // 联网时自动Login
                if (!UserStatus.IsStatus(UserStatus.StatusType.Logining))
                {
                    UserUtil.Login(null);
                }

                if (string.IsNullOrEmpty(Socket1.Url))
                {
                    return;
                }
                var eve = new ResponseEvent(ErrCode.EcOk)
                {
                    Data = Socket1.Id
                };
                Sdk.Responses.OnNetwork(eve);
            });
            Socket2.OnEvent("connect", (SocketEvent socketEvent) =>
            {
                // check login 成功后发送业务数据
                FrameSender.CheckLogin(null, "connect " + !!Socket2.IsSocketStatus("connect"));
                if (!string.IsNullOrEmpty(Socket2.Url))
                {
                    var eve = new ResponseEvent(ErrCode.EcOk)
                    {
                        Data = Socket2.Id
                    };
                    Sdk.Responses.OnNetwork(eve);
                }
                Pinger2.Ping(null);
            });

            // 断网
            Socket1.OnEvent("connectClose", (SocketEvent socketEvent) =>
            {
                // 初始化失败
                SdkInitCallback(false, new ResponseEvent(ErrCode.EcSdkSocketClose));
                if (!SdkStatus.IsInited())
                {
                    return;
                }
                // 断网时自动 Logout
                UserStatus.SetStatus(UserStatus.StatusType.Logout);
                if (string.IsNullOrEmpty(Socket1.Url))
                {
                    return;
                }
                var eve = new ResponseEvent(ErrCode.EcSdkSocketClose, "Socket 断开", null, null);
                Sdk.Responses.OnNetwork(eve);
            });
            Socket2.OnEvent("connectClose", (SocketEvent socketEvent) =>
            {
                if (!SdkStatus.IsInited())
                {
                    return;
                }
                Debugger.Log("socket2 on connect close");
                CheckLoginStatus.SetStatus(CheckLoginStatus.StatusType.Offline);
                if (!string.IsNullOrEmpty(Socket2.Url))
                {
                    var eve = new ResponseEvent(ErrCode.EcSdkSocketClose, "Socket 断开", null, null);
                    Sdk.Responses.OnNetwork(eve);
                }
                ;
                Pinger2.Stop();
            });

            // socket 错误
            Socket1.OnEvent("connectError", (SocketEvent socketEvent) =>
            {
                // 初始化失败
                SdkInitCallback(false, new ResponseEvent(ErrCode.EcSdkSocketError));
                if (!SdkStatus.IsInited())
                {
                    return;
                }
                if (string.IsNullOrEmpty(Socket1.Url))
                {
                    return;
                }
                var eve = new ResponseEvent(ErrCode.EcSdkSocketError, "Socket 错误", null, null);
                Sdk.Responses.OnNetwork(eve);
            });
            Socket2.OnEvent("connectError", (SocketEvent socketEvent) =>
            {
                if (!SdkStatus.IsInited())
                {
                    return;
                }
                if (string.IsNullOrEmpty(Socket2.Url))
                {
                    return;
                }
                var eve = new ResponseEvent(ErrCode.EcSdkSocketError, "Socket 错误", null, null);
                Sdk.Responses.OnNetwork(eve);
            });

            // 需要自动登录
            Socket1.OnEvent("autoAuth", (SocketEvent socketEvent) =>
            {
                if (!SdkStatus.IsInited())
                {
                    return;
                }
                var timer = new Timer();
                timer.SetTimeout(() =>
                {
                    var isLogout = UserStatus.IsStatus(UserStatus.StatusType.Logout);
                    if (!string.IsNullOrEmpty(Socket1.Url) && isLogout)
                    {
                        UserUtil.Login(null);
                    }
                    ;
                }, 1000);
            });
            Socket2.OnEvent("autoAuth", (SocketEvent socketEvent) =>
            {
                if (!SdkStatus.IsInited())
                {
                    return;
                }
                if (string.IsNullOrEmpty(Socket2.Url))
                {
                    return;
                }
                var timer = new Timer();
                timer.SetTimeout(() =>
                {
                    // Debugger.Log("auto auth check 1");
                    // 检查是否需要重登录
                    if (UserStatus.IsStatus(UserStatus.StatusType.Logout))
                    {
                        UserUtil.Login(null);
                    }

                    // 检查是否需要 checkLogin
                    var info = FrameSender.RoomInfo ?? new RoomInfo {
                        RouteId = ""
                    };
                    // Debugger.Log("auto auth check 2: {0}", CheckLoginStatus.GetRouteId() != info.RouteId);

                    if (CheckLoginStatus.IsOffline() || CheckLoginStatus.GetRouteId() != info.RouteId)
                    {
                        FrameSender.CheckLogin((ResponseEvent eve) =>
                        {
                            if (eve.Code == ErrCode.EcOk)
                            {
                                Pinger2.Ping(null);
                            }
                        }, "autoAuth");
                    }
                }, 1000);
            });
        }