Esempio n. 1
0
    void OnHealth(SocketIOEvent socketIOEvent)
    {
        string         data           = socketIOEvent.data.ToString();
        UserHealthJSON userHealthJSON = UserHealthJSON.CreateFromJSON(data);
        GameObject     p = GameObject.Find(userHealthJSON.name);
        Health         h = p.GetComponent <Health>();

        h.currentHealth = userHealthJSON.health;
        h.OnChangeHealth();
    }
Esempio n. 2
0
    void OnHealth(SocketIOEvent socketIoEvent)
    {
        print("changing the health");
        var            data           = socketIoEvent.data.ToString();
        UserHealthJSON userHealthJson = UserHealthJSON.CreateFromJSON(data);
        GameObject     p = GameObject.Find(userHealthJson.name);
        Health         h = p.GetComponent <Health>();

        h.currentHealth = userHealthJson.health;
        h.OnChangeHealth();
    }
Esempio n. 3
0
    void onHealth(SocketIOEvent socketIOEvent)
    {
        string         data       = socketIOEvent.data.ToString();
        UserHealthJSON healthData = UserHealthJSON.CreateFromJSON(data);

        GameObject p = GameObject.Find(healthData.name);
        TankHealth h = p.GetComponent <TankHealth> ();

        h.m_CurrentHealth = healthData.health;
        h.OnHealthChange();
    }
Esempio n. 4
0
    void OnHealth(SocketIOEvent socketIOEvent)
    {
        print("changing the health");
        // get the name of the player whose health changed
        string         data           = socketIOEvent.data.ToString();
        UserHealthJSON userHealthJSON = UserHealthJSON.CreateFromJSON(data);
        GameObject     p = GameObject.Find(userHealthJSON.name);
        Health         h = p.GetComponent <Health>();

        h.currentHealth = userHealthJSON.health;
        h.OnChangeHealth();
    }