Esempio n. 1
0
        public override Model.Score Parse(string source)
        {
            var score    = Score.CreateOneStaffScore(Clef.Treble, MajorScale.C);
            var splitted = source.Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);

            foreach (var element in splitted)
            {
                if (element.Contains("_"))
                {
                    var pitchAndDuration        = element.Split(new[] { '_' }, StringSplitOptions.RemoveEmptyEntries);
                    var midiPitch               = int.Parse(pitchAndDuration[1]);
                    var denominator             = int.Parse(pitchAndDuration[0].Replace(".", ""));
                    var numberOfNotes           = pitchAndDuration[0].ToCharArray().Where(c => c == '.').Count();
                    var denominatorAsPowerOfTwo = UsefulMath.Log2(denominator);
                    var note = Note.FromMidiPitch(midiPitch, new RhythmicDuration(denominatorAsPowerOfTwo, numberOfNotes));
                    score.FirstStaff.Elements.Add(note);
                }
                else if (element == "|")
                {
                    score.FirstStaff.Elements.Add(new Barline());
                }
                else
                {
                    var denominator             = int.Parse(element.Replace(".", ""));
                    var numberOfNotes           = element.ToCharArray().Where(c => c == '.').Count();
                    var denominatorAsPowerOfTwo = UsefulMath.Log2(denominator);
                    var rest = new Rest(new RhythmicDuration(denominatorAsPowerOfTwo, numberOfNotes));
                    score.FirstStaff.Elements.Add(rest);
                }
            }
            return(score);
        }
        public static IEnumerable <Note> AddUniformRhythm(this IEnumerable <Pitch> pitches, int duration)
        {
            var durationAsPowerOfTwo = UsefulMath.Log2(duration);

            return(AddUniformRhythm(pitches, new RhythmicDuration(durationAsPowerOfTwo)));
        }
Esempio n. 3
0
        /// <summary>
        /// Performs rebeaming with simple rules
        /// </summary>
        /// <param name="notes">Notes to rebeam</param>
        /// <param name="hookDirectionAlgorithm">Algorithm for determining hook direction in beams</param>
        /// <returns>Rebeamed notes</returns>
        public IEnumerable <NoteOrRest> Rebeam(IEnumerable <NoteOrRest> notes, HookDirectionAlgorithm hookDirectionAlgorithm = HookDirectionAlgorithm.ProductionCandidate)
        {
            Note previousNote = null;
            Note currentNote  = null;
            Note nextNote     = null;
            var  noteArray    = notes.ToArray();

            for (int i = 0; i < noteArray.Length; i++)
            {
                previousNote = i == 0 ? null : noteArray[i - 1] as Note;
                currentNote  = noteArray[i] as Note;
                nextNote     = i == noteArray.Length - 1 ? null : noteArray[i + 1] as Note;

                currentNote.BeamList.Clear();
                var numberOfBeams = currentNote.BaseDuration > RhythmicDuration.Eighth ? 0 : UsefulMath.Log2((int)currentNote.BaseDuration.Denominator) - 2;
                var numberOfBeamsOnPreviousNote = previousNote == null || previousNote.BaseDuration > RhythmicDuration.Eighth ?
                                                  0 : UsefulMath.Log2((int)previousNote.BaseDuration.Denominator) - 2;
                var numberOfBeamsOnNextNote = nextNote == null || nextNote.BaseDuration > RhythmicDuration.Eighth ?
                                              0 : UsefulMath.Log2((int)nextNote.BaseDuration.Denominator) - 2;

                for (var b = 0; b < numberOfBeams; b++)
                {
                    if (previousNote == null)
                    {
                        if (nextNote != null && numberOfBeamsOnNextNote < b + 1)
                        {
                            currentNote.BeamList.Add(DetermineHookDirection(notes.ToList(), currentNote, hookDirectionAlgorithm));
                        }
                        else
                        {
                            currentNote.BeamList.Add(NoteBeamType.Start);
                        }
                    }
                    else if (nextNote == null)
                    {
                        if (previousNote != null && numberOfBeamsOnPreviousNote < b + 1)
                        {
                            currentNote.BeamList.Add(DetermineHookDirection(notes.ToList(), currentNote, hookDirectionAlgorithm));
                        }
                        else
                        {
                            currentNote.BeamList.Add(NoteBeamType.End);
                        }
                    }
                    else
                    {
                        if (numberOfBeamsOnPreviousNote >= b + 1 && numberOfBeamsOnNextNote >= b + 1)
                        {
                            currentNote.BeamList.Add(NoteBeamType.Continue);
                        }
                        else if (numberOfBeamsOnPreviousNote < b + 1 && numberOfBeamsOnNextNote < b + 1)
                        {
                            currentNote.BeamList.Add(DetermineHookDirection(notes.ToList(), currentNote, hookDirectionAlgorithm));
                        }
                        else if (numberOfBeamsOnPreviousNote < b + 1)
                        {
                            currentNote.BeamList.Add(NoteBeamType.Start);
                        }
                        else if (numberOfBeamsOnNextNote < b + 1)
                        {
                            currentNote.BeamList.Add(NoteBeamType.End);
                        }
                    }
                }
            }
            return(notes);
        }