public static void setDifficulty(Mode newMode) { currentMode = newMode; //Rebuild instrument map after changing difficulty DrumKit.buildIntstrumentMap(); }
/// <summary> /// /// </summary> /// <param name="drumkits"></param> private void ReadDrumKitBanks(int drumkits) { //IMPR Debug.Assert(drumkits <= TrinityDrumKitBank.DrumKitsPerBankIntConstant); if (drumkits > 0) { int startIndex = _index; _index += 2; IDrumKitBank bank = (IDrumKitBank)CurrentPcgMemory.DrumKitBanks[0]; bank.ByteOffset = startIndex; bank.ByteLength = DrumKitSize; bank.IsWritable = true; bank.IsLoaded = true; for (int index = 0; index < drumkits; index++) { // Place in PcgMemory. DrumKit drumKit = (DrumKit)bank[index]; drumKit.ByteOffset = _index; drumKit.ByteLength = bank.ByteLength; drumKit.IsLoaded = true; _index += bank.ByteLength; } } }
/// <summary> /// /// </summary> /// <param name="offset"></param> private void ReadSingleDrumKit(int offset) { DrumKitBank bank = (DrumKitBank)(CurrentPcgMemory.DrumKitBanks[_bank]); bank.ByteOffset = 0; bank.PatchSize = 0x2218; bank.IsWritable = true; bank.IsLoaded = true; DrumKit drumKit = (DrumKit)bank[_patchIndex]; drumKit.ByteOffset = offset; drumKit.ByteLength = bank.PatchSize; drumKit.IsLoaded = true; IncreaseDrumKit(); }
/// <summary> /// /// </summary> private void ReadDbk1Chunk() { int chunkSize = Util.GetInt(CurrentPcgMemory.Content, Index + 4, 4); CurrentPcgMemory.Chunks.Collection.Add(new Chunk("DBK1", Index, chunkSize)); int startIndex = Index; Index += Dbk1NumberOfDrumKitsOffset; int numberOfDrumKitsInBank = Util.GetInt(CurrentPcgMemory.Content, Index, 4); Index += 4; int sizeOfADrumKit = Util.GetInt(CurrentPcgMemory.Content, Index, 4); // ReSharper disable RedundantStringFormatCall Console.WriteLine($" Size of a drumkit: {sizeOfADrumKit}"); // ReSharper restore RedundantStringFormatCall Index += 4; int bankId = Util.GetInt(CurrentPcgMemory.Content, Index, 4); int bankIndex = DrumKitBankId2DrumKitIndex(bankId); Index += 4; DrumKitBank drumKitBank = (DrumKitBank)CurrentPcgMemory.DrumKitBanks[bankIndex]; drumKitBank.ByteOffset = startIndex; drumKitBank.PatchSize = sizeOfADrumKit; drumKitBank.IsWritable = true; drumKitBank.IsLoaded = true; for (int index = 0; index < numberOfDrumKitsInBank; index++) { // Place in PcgMemory. DrumKit drumKit = (DrumKit)drumKitBank[index]; drumKit.ByteOffset = Index; drumKit.ByteLength = sizeOfADrumKit; drumKit.IsLoaded = true; Index += sizeOfADrumKit; } }
public OnHitEventArgs(DrumKit.Instrument hitInstrument, float hitTime) { HitInstrument = hitInstrument; HitTime = hitTime; }
public TrackRow(float timeInMs, DrumKit.Instrument instrument) { this.TimeInMs = timeInMs; this.Instrument = instrument; }
public static void recordBeat(DrumKit.Instrument instrument) { float timeSinceStart = (Time.time - recordingStartTime) * 1000; //Calculate time since start, in MS TrackRow trackRow = new TrackRow (timeSinceStart, instrument); CurrentTrack.addTrackRow(trackRow); }