void OnMouseDown() { if (SoundManager.GetInstance()) { SoundManager.GetInstance().PlaySFX(sfxClicked); } upgradeMenu.HideMenu(); }
void Start() { SetSlotsCount(1); DisablePointer(); upgradeMenu.HideMenu(); }
void OnMouseDown() { if (SoundManager.GetInstance()) { SoundManager.GetInstance().PlaySFX(sfxClicked); } upgradeMenu.HideMenu(); }
void Start() { SetSlotsCount(1); DisablePointer(); upgradeMenu.HideMenu(); }