static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *__ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityUI.UIDepth(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static StackObject *SetOrder_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Int32 @order = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityUI.UIDepth instance_of_this_method = (UnityUI.UIDepth) typeof(UnityUI.UIDepth).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.SetOrder(@order); return(__ret); }
static void set_Order_1(ref object o, object v) { UnityUI.UIDepth _o = (UnityUI.UIDepth)o; _o.Order = (System.Int32)v; }
static void set_RenderType_0(ref object o, object v) { UnityUI.UIDepth _o = (UnityUI.UIDepth)o; _o.RenderType = (UnityUI.UIRenderType)v; }