static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *__ret = ILIntepreter.Minus(__esp, 0);

            var result_of_this_method = new UnityUI.UIDepth();

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
        static StackObject *SetOrder_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Int32 @order = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityUI.UIDepth instance_of_this_method = (UnityUI.UIDepth) typeof(UnityUI.UIDepth).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.SetOrder(@order);

            return(__ret);
        }
 static void set_Order_1(ref object o, object v)
 {
     UnityUI.UIDepth _o = (UnityUI.UIDepth)o;
     _o.Order = (System.Int32)v;
 }
 static void set_RenderType_0(ref object o, object v)
 {
     UnityUI.UIDepth _o = (UnityUI.UIDepth)o;
     _o.RenderType = (UnityUI.UIRenderType)v;
 }