//---------------------------------------------------------------------------------------- //ToEqip状态的事件 //拔剑,持盾 public void RHandTakeWeapon() { //剑父对象的替换 UnityTool.SetParent(_player.RWeapontrans, _player.Sword.transform); UnityTool.SetParent(_player.LWeapontrans, _player.Shield.transform); _player.GetWeaponAttr(); }
//---------------------------------------------------------------------------------------- //ToUnEqip状态的事件 //收剑,收盾 public void RHandNoWeapon() { //剑父对象的替换 UnityTool.SetParent(_player.SwordPos.transform, _player.Sword.transform); UnityTool.SetParent(_player.ShieldPos.transform, _player.Shield.transform); }