Esempio n. 1
0
    public override void Init()
    {
        base.Init();

        //GameObject canvas = UITool.GetCanvas(); //得到主画布
        GameObject canvas = GameObject.Find("Double");

        mRootUI       = UnityTool.FindOneOfActiveChild(canvas, "Panel"); //得到Panel
        mPlayer1      = UnityTool.FindOneOfActiveChild(canvas, "Player1");
        mPlayer2      = UnityTool.FindOneOfActiveChild(canvas, "Player2");
        mToggleGroup1 = UITool.FindChild <ToggleGroup>(mRootUI, "Player1WhichTurret");
        mToggleGroup2 = UITool.FindChild <ToggleGroup>(mRootUI, "Player2WhichTurret");

        anyToggle1 = mToggleGroup1.ActiveToggles();
        anyToggle2 = mToggleGroup2.ActiveToggles();
        play1      = UnityTool.FindAllChild(mPlayer1);
        play2      = UnityTool.FindAllChild(mPlayer2);
    }
Esempio n. 2
0
 public override void Init()
 {
     base.Init();
     //GameObject canvas = UITool.GetCanvas(); //得到主画布
     canvas        = GameObject.Find("DoubleCanvas");
     mPanel        = UITool.FindOneOfAllChild(canvas, "Panel");
     mPlayer1      = UITool.FindOneOfAllChild(canvas, "Player1");
     mPlayer2      = UITool.FindOneOfAllChild(canvas, "Player2");
     mToggleGroup1 = UITool.FindChild <ToggleGroup>(mPanel, "Player1WhichTurret");
     mToggleGroup2 = UITool.FindChild <ToggleGroup>(mPanel, "Player2WhichTurret");
     anyToggle1    = mToggleGroup1.ActiveToggles();
     anyToggle2    = mToggleGroup2.ActiveToggles();
     play1         = UnityTool.FindAllChild(mPlayer1);
     //Debug.Log(play1);
     //Debug.Log(play1.Count);
     play2        = UnityTool.FindAllChild(mPlayer2);
     mButton_Exit = UITool.FindChild <Button>(canvas, "Button_Exit");
     mButton_Exit.onClick.AddListener(OnExitButtonClickOn);
     mButton_Ready = UITool.FindChild <Button>(mPanel, "ReadyButton");
     mButton_Ready.onClick.AddListener(OnReadyButtonClickOn);
     mImage = canvas.GetComponent <Image>();
     canvas.SetActive(false);
     //canvas.GetComponent<Canvas>().sortingOrder = 0;
 }