void Start() { this.lastPosition = transform.position; this.steering = GetComponent <UnitySteeringController>(); }
// Use this for initialization void Start() { IsPossessed = false; IsDismissed = false; canSpeak = false; waitForSpeak = false; StallToRob = null; IsMovementBlocked = false; tick = 0.0f; thresh = 1.0f; DidSteal = false; steering = GetComponent<UnitySteeringController>(); }
void Start() { this.lastPosition = transform.position; this.steering = GetComponent<UnitySteeringController>(); }
void Start() { steering = GetComponent<UnitySteeringController>(); }