void Start()
 {
     this.lastPosition = transform.position;
     this.steering     = GetComponent <UnitySteeringController>();
 }
    // Use this for initialization
    void Start()
    {
        IsPossessed = false;
        IsDismissed = false;

        canSpeak = false;
        waitForSpeak = false;

        StallToRob = null;
        IsMovementBlocked = false;
        tick = 0.0f;
        thresh = 1.0f;
        DidSteal = false;
        steering = GetComponent<UnitySteeringController>();
    }
 void Start()
 {
     this.lastPosition = transform.position;
     this.steering = GetComponent<UnitySteeringController>();
 }
 void Start()
 {
     steering = GetComponent<UnitySteeringController>();
 }