public override void Play(string animation)
 {
     if (animator.Name != animation)
     {
         animator.Play(animation);
     }
 }
Esempio n. 2
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 // Update is called once per frame
 void Update()
 {
     if (animator == null) {
         animator = GetComponent<SpriterDotNetBehaviour>().Animator;
         animator.Play("an_climb");
         //animator.Transition("an_fly", 2f);
     }
     animator.AnimationFinished += animationFinished;
 }
Esempio n. 3
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 private void SwitchAnimation(int offset)
 {
     animator.Play(GetAnimation(animator, offset));
 }