Esempio n. 1
0
 // Update is called once per frame
 void Update()
 {
     if (animator == null) {
         animator = GetComponent<SpriterDotNetBehaviour>().Animator;
         animator.Play("an_climb");
         //animator.Transition("an_fly", 2f);
     }
     animator.AnimationFinished += animationFinished;
 }
        public void Start()
        {
            animator = new UnitySpriterAnimator(Entity, Pivots, Children);
            RegisterSprites();

            #if UNITY_EDITOR
            if (!UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode) animator.Step(Time.deltaTime);
            #endif
        }
        public void Start()
        {
            SpriterEntity entity = SpriterData.Spriter.Entities[EntityIndex];
            AudioSource audioSource = gameObject.GetComponent<AudioSource>();

            Animator = new UnitySpriterAnimator(entity, ChildData, audioSource);
            RegisterSpritesAndSounds();

            if (UseNativeTags) defaultTag = gameObject.tag;

            Animator.Step(0);
        }
 public void Awake()
 {
     #if UNITY_EDITOR
     if(deserializationComplete){
         Spriter spriter = Spriter.Parse(SpriterData);
         entity = spriter.Entities[0];
         animator = new UnitySpriterAnimator(entity, Pivots, Children);
         RegisterSprites();
         if (!UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode) animator.Step(Time.deltaTime);
     }
     #endif
 }
        public override void Start()
        {
            base.Start();

            animator = behaviour.Animator;

            /* display all animations
             * foreach (var i in animator.GetAnimations()) {
             * Debug.Log(i);
             * }
             */
        }
Esempio n. 6
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 private IEnumerator Start()
 {
     do
     {
         SpriterAnimator = GetComponent <SpriterDotNetBehaviour> ().Animator;
         if (SpriterAnimator != null)
         {
             break;
         }
         yield return(null);
     } while (true);
     foreach (var animation in SpriterAnimator.GetAnimations())
     {
         Animations.Add(Animator.StringToHash(animation), animation);
     }
 }
Esempio n. 7
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    private static string GetAnimation(UnitySpriterAnimator animator, int offset)
    {
        List <string> animations = animator.GetAnimations().ToList();
        int           index      = animations.IndexOf(animator.CurrentAnimation.Name);

        index += offset;
        if (index >= animations.Count)
        {
            index = 0;
        }
        if (index < 0)
        {
            index = animations.Count - 1;
        }
        return(animations[index]);
    }
Esempio n. 8
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    void Update()
    {
        if (animator == null)
        {
            animator = FindObjectOfType <SpriterDotNetBehaviour>().Animator;
            animator.EventTriggered += e => Debug.Log("Event Triggered. Source: " + animator.CurrentAnimation.Name + ". Value: " + e);
        }

        if (GetAxisDownPositive("Vertical"))
        {
            PushCharacterMap();
        }
        if (GetAxisDownNegative("Vertical"))
        {
            animator.PopCharMap();
        }
        if (Input.GetButtonDown("Jump"))
        {
            ReverseAnimation();
        }
        if (GetAxisDownPositive("Horizontal"))
        {
            Transition(1);
        }
        if (GetAxisDownNegative("Horizontal"))
        {
            Transition(-1);
        }
        if (Input.GetButtonDown("Fire1"))
        {
            SwitchAnimation(1);
        }
        if (Input.GetButtonDown("Fire2"))
        {
            SwitchAnimation(-1);
        }
        if (Input.GetButtonDown("Cancel"))
        {
            PushCharacterMap();
        }

        float speed = Math.Sign(Input.GetAxis("Mouse ScrollWheel")) * DeltaSpeed;

        ChangeAnimationSpeed(speed);

        animator.Speed = AnimatorSpeed;
    }
Esempio n. 9
0
    void Update()
    {
        if (animator == null)
        {
            animator = FindObjectOfType<SpriterDotNetBehaviour>().Animator;
            animator.EventTriggered += e => Debug.Log("Event Triggered. Source: " + animator.CurrentAnimation.Name + ". Value: " + e);
        }

        if (GetAxisDownPositive("Vertical")) ChangeAnimationSpeed(DeltaSpeed);
        if (GetAxisDownNegative("Vertical")) ChangeAnimationSpeed(-DeltaSpeed);
        if (Input.GetButtonDown("Jump")) ReverseAnimation();
        if (GetAxisDownPositive("Horizontal")) Transition(1);
        if (GetAxisDownNegative("Horizontal")) Transition(-1);
        if (Input.GetButtonDown("Fire1")) SwitchAnimation(1);
        if (Input.GetButtonDown("Fire2")) SwitchAnimation(-1);
        if (Input.GetButtonDown("Cancel")) NextCharacterMap();

        animator.Speed = AnimatorSpeed;
    }
Esempio n. 10
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 private static string GetAnimation(UnitySpriterAnimator animator, int offset)
 {
     List<string> animations = animator.GetAnimations().ToList();
     int index = animations.IndexOf(animator.CurrentAnimation.Name);
     index += offset;
     if (index >= animations.Count) index = 0;
     if (index < 0) index = animations.Count - 1;
     return animations[index];
 }
        /// Initialize the animatior
        private void InitAnimator()
        {
            SpriterEntity entity = SpriterData.Spriter.Entities[EntityIndex];
              AudioSource audioSource = gameObject.GetComponent<AudioSource>();

              SpriterAnimator = new UnitySpriterAnimator(entity, ChildData, audioSource);
              RegisterSpritesAndSounds();

              if (UseNativeTags) defaultTag = gameObject.tag;

              if (!String.IsNullOrEmpty(DefaultAnimation)) {
            N.Console.Log("Trying to set animation {0}", DefaultAnimation);
            foreach (var i in SpriterAnimator.GetAnimations()) {
              N.Console.Log(i);
            }
            SpriterAnimator.Transition(DefaultAnimation, 0);
              }
              SpriterAnimator.Step(0);
        }