static int _s_set_IsBlock(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.GameInput gen_to_be_invoked = (UnityMMO.GameInput)translator.FastGetCSObj(L, 1); gen_to_be_invoked.IsBlock = LuaAPI.lua_toboolean(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_JoystickDir(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.GameInput gen_to_be_invoked = (UnityMMO.GameInput)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, gen_to_be_invoked.JoystickDir); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_JoystickDir(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.GameInput gen_to_be_invoked = (UnityMMO.GameInput)translator.FastGetCSObj(L, 1); UnityEngine.Vector2 gen_value; translator.Get(L, 2, out gen_value); gen_to_be_invoked.JoystickDir = gen_value; } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _m_GetInstance_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityMMO.GameInput gen_ret = UnityMMO.GameInput.GetInstance( ); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_Reset(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.GameInput gen_to_be_invoked = (UnityMMO.GameInput)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Reset( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_SetKeyUp(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.GameInput gen_to_be_invoked = (UnityMMO.GameInput)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 3 && translator.Assignable <UnityEngine.KeyCode>(L, 2) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { UnityEngine.KeyCode _key; translator.Get(L, 2, out _key); bool _isUp = LuaAPI.lua_toboolean(L, 3); gen_to_be_invoked.SetKeyUp(_key, _isUp); return(0); } if (gen_param_count == 2 && translator.Assignable <UnityEngine.KeyCode>(L, 2)) { UnityEngine.KeyCode _key; translator.Get(L, 2, out _key); gen_to_be_invoked.SetKeyUp(_key); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityMMO.GameInput.SetKeyUp!")); }
static int _m_GetKeyUp(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.GameInput gen_to_be_invoked = (UnityMMO.GameInput)translator.FastGetCSObj(L, 1); { UnityEngine.KeyCode _key; translator.Get(L, 2, out _key); bool gen_ret = gen_to_be_invoked.GetKeyUp(_key); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }