static int _s_set_IsBlock(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityMMO.GameInput gen_to_be_invoked = (UnityMMO.GameInput)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.IsBlock = LuaAPI.lua_toboolean(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
        static int _g_get_JoystickDir(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityMMO.GameInput gen_to_be_invoked = (UnityMMO.GameInput)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineVector2(L, gen_to_be_invoked.JoystickDir);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
        static int _s_set_JoystickDir(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityMMO.GameInput  gen_to_be_invoked = (UnityMMO.GameInput)translator.FastGetCSObj(L, 1);
                UnityEngine.Vector2 gen_value; translator.Get(L, 2, out gen_value);
                gen_to_be_invoked.JoystickDir = gen_value;
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
        static int _m_GetInstance_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    UnityMMO.GameInput gen_ret = UnityMMO.GameInput.GetInstance(  );
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_Reset(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityMMO.GameInput gen_to_be_invoked = (UnityMMO.GameInput)translator.FastGetCSObj(L, 1);



                {
                    gen_to_be_invoked.Reset(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_SetKeyUp(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityMMO.GameInput gen_to_be_invoked = (UnityMMO.GameInput)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 3 && translator.Assignable <UnityEngine.KeyCode>(L, 2) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
                {
                    UnityEngine.KeyCode _key; translator.Get(L, 2, out _key);
                    bool _isUp = LuaAPI.lua_toboolean(L, 3);

                    gen_to_be_invoked.SetKeyUp(_key, _isUp);



                    return(0);
                }
                if (gen_param_count == 2 && translator.Assignable <UnityEngine.KeyCode>(L, 2))
                {
                    UnityEngine.KeyCode _key; translator.Get(L, 2, out _key);

                    gen_to_be_invoked.SetKeyUp(_key);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityMMO.GameInput.SetKeyUp!"));
        }
        static int _m_GetKeyUp(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityMMO.GameInput gen_to_be_invoked = (UnityMMO.GameInput)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.KeyCode _key; translator.Get(L, 2, out _key);

                    bool gen_ret = gen_to_be_invoked.GetKeyUp(_key);
                    LuaAPI.lua_pushboolean(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }