Esempio n. 1
0
    public Vector3 GetPosition()
    {
        Vector3 positionMouse;
        Camera  positionCamera = GameObject.Find("Main Camera").GetComponent <Camera> ();

        if (positionCamera == null)
        {
            throw new System.ArgumentException("Camera not found");
        }

        if (!mouse)
        {
            Point2D gazeCoords = GazeDataValidator.Instance.GetLastValidSmoothedGazeCoordinates();
            // Map gaze indicator
            Point2D gp = UnityGazeUtils.GetGazeCoordsToUnityWindowCoords(gazeCoords);
            positionMouse = new Vector3((float)gp.X, (float)gp.Y, 0);
            positionMouse = Camera.main.ScreenToWorldPoint(positionMouse);
            if (Points.stateGame.saveData)
            {
                Points.stateGame.Save((float)gp.X, (float)gp.Y);
            }
        }

        else
        {
            positionMouse = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, positionCamera.nearClipPlane + 1f));
        }

        return(positionMouse);
    }
Esempio n. 2
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    public List <RaycastResult> Raycast2Canvas(GameObject canvas)
    {
        GraphicRaycaster graphic = canvas.GetComponent <GraphicRaycaster>();
        PointerEventData point   = new PointerEventData(null);
        Camera           Camera  = GameObject.Find("Main Camera").GetComponent <Camera> ();

        if (Camera == null)
        {
            throw new System.ArgumentException("Camera not found");
        }

        if (!mouse)
        {
            Point2D gazeCoords = GazeDataValidator.Instance.GetLastValidSmoothedGazeCoordinates();
            // Map gaze indicator
            Point2D gp = UnityGazeUtils.GetGazeCoordsToUnityWindowCoords(gazeCoords);
            point.position = new Vector3((float)gp.X, (float)gp.Y, Camera.nearClipPlane + 1f);
        }
        else
        {
            point.position = Input.mousePosition;
        }


        List <RaycastResult> results = new List <RaycastResult>();

        graphic.Raycast(point, results);

        EventSystem.current.RaycastAll(point, results);

        return(results);
    }
    void Update()
    {
        Point2D gazeCoords = GazeDataValidator.Instance.GetLastValidSmoothedGazeCoordinates();

        Vector3 planeCoord = Vector3.zero;

        if (null != gazeCoords)
        {
            // Map gaze indicator
            Point2D gp = UnityGazeUtils.GetGazeCoordsToUnityWindowCoords(gazeCoords);

            Vector3 screenPoint = new Vector3((float)gp.X, (float)gp.Y, _Camera.nearClipPlane + .1f);

            planeCoord = _Camera.ScreenToWorldPoint(screenPoint);
            _GazeIndicator.transform.position = planeCoord;
        }

        if (_ShowGazeIndicator && !_GazeIndicator.activeSelf)
        {
            _GazeIndicator.SetActive(true);
        }
        else if (!_ShowGazeIndicator && _GazeIndicator.activeSelf)
        {
            _GazeIndicator.SetActive(false);
        }
    }
 private Vector3 GetGazeScreenPosition(Point2D gp)
 {
     if (null != gp)
     {
         Point2D sp = UnityGazeUtils.GetGazeCoordsToUnityWindowCoords(gp);
         return(new Vector3((float)sp.X, (float)sp.Y, 0f));
     }
     else
     {
         return(Vector3.zero);
     }
 }
Esempio n. 5
0
    // Update is called once per frame
    void Update()
    {
        Point2D          gazeCoords = GazeDataValidator.Instance.GetLastValidSmoothedGazeCoordinates();
        GraphicRaycaster gr         = this.GetComponent <GraphicRaycaster>();
        //Current pointer position
        PointerEventData point = new PointerEventData(null);

        if (!Global.useMouse)
        {
            Point2D gp = UnityGazeUtils.GetGazeCoordsToUnityWindowCoords(gazeCoords);
            point.position = new Vector3((float)gp.X, (float)gp.Y, CamaraPosition.nearClipPlane + 1f);
        }

        else
        {
            point.position = Input.mousePosition;
        }

        //result will contain all of the hit canvas
        List <RaycastResult> results = new List <RaycastResult> ();

        gr.Raycast(point, results);

        if (results.Count > 0)
        {
            if (results [0].gameObject.name == "Back")
            {
                backText.color = Color.green;
                if (delay > waitTimeButtons)
                {
                    SceneManager.LoadScene("MainMenu");
                }
                else
                {
                    delay += Time.deltaTime;
                }
            }
            else
            {
                backText.color = Color.white;
                delay          = 0;
            }
        }
    }
Esempio n. 6
0
        private void PositionWayPoint()
        {
            if (null != _CurrentHit)
            {
                // position based on Gazable target if not too close

                Vector3 targetVec = _CurrentHit.transform.position - transform.position;
                double  distance  = Math.Abs(targetVec.magnitude);

                if (distance > 40)
                {
                    Vector3 newTarget = _CurrentHit.transform.position;

                    // We adjust target vertically to force pitch
                    float yDiff = _CurrentHit.transform.position.y - transform.position.y;
                    newTarget.y += yDiff;

                    _EyeTarget.transform.position = newTarget;
                    SetTarget(_EyeTarget.transform);
                    return;
                }
            }

            //position based on gaze

            if (m_TakenOff)
            {
                Point2D gazeCoords = GazeDataValidator.Instance.GetLastValidSmoothedGazeCoordinates();

                Vector3 planeCoord = Vector3.zero;
                if (null != gazeCoords)
                {
                    // Map gaze to Unity space
                    Point2D gp          = UnityGazeUtils.GetGazeCoordsToUnityWindowCoords(gazeCoords);
                    Vector3 screenPoint = new Vector3((float)gp.X, (float)gp.Y, WAYPOINT_DISTANCE);

                    planeCoord = _Camera.ScreenToWorldPoint(screenPoint);

                    _EyeTarget.transform.position = planeCoord;
                    SetTarget(_EyeTarget.transform);
                }
            }
        }
Esempio n. 7
0
    // Update is called once per frame
    void Update()
    {
        /* @TheEyeTribe Check for collision and position waypoint */
        Point2D gazeCoords = GazeDataValidator.Instance.GetLastValidSmoothedGazeCoordinates();
        Vector3 mouse;

        playerPos = transform.position;
        float radio = GetComponent <Renderer> ().bounds.extents.x;

        if (!Global.useMouse)
        {
            // Map gaze indicator
            Point2D gp = UnityGazeUtils.GetGazeCoordsToUnityWindowCoords(gazeCoords);
            mouse = new Vector3((float)gp.X, (float)gp.Y, CamaraPosition.z);
            mouse = Camera.main.ScreenToWorldPoint(mouse);
            if (Global.saveData == true)
            {
                SaveMedicalData.instance.Save((float)gp.X, (float)gp.Y);
            }
        }
        else
        {
            mouse = Camera.main.ScreenToWorldPoint(Input.mousePosition);
        }

        if (mouse.x - playerPos.x < -radio / 100)         //Raton a la izquierda
        {
            transform.Translate(-1 * speed);
        }
        else if (mouse.x - playerPos.x > radio / 3)
        {
            transform.Translate(speed);
        }

        if (transform.position.x > WallPosition.rightWallX)
        {
            transform.position = new Vector3(WallPosition.rightWallX, transform.position.y, transform.position.z);;
        }
        if (transform.position.x < WallPosition.leftWallX)
        {
            transform.position = new Vector3(WallPosition.leftWallX, transform.position.y, transform.position.z);
        }
    }
Esempio n. 8
0
        private void Update()
        {
            /* @TheEyeTribe Check for collision and position waypoint */
            Point2D gazeCoords = GazeDataValidator.Instance.GetLastValidSmoothedGazeCoordinates();

            if (null != gazeCoords)
            {
                // Map gaze indicator
                Point2D gp = UnityGazeUtils.GetGazeCoordsToUnityWindowCoords(gazeCoords);

                Vector3 screenPoint = new Vector3((float)gp.X, (float)gp.Y, _Camera.nearClipPlane + .1f);

                // Handle collision detection
                Vector3 hitPoint;
                if (checkGazeCollision(screenPoint, out hitPoint))
                {
                    //do nothing
                }
            }
            else
            {
                // Use mouse position for hover effect as default
                Vector3 hitPoint;
                if (checkGazeCollision(Input.mousePosition, out hitPoint))
                {
                    //do nothing
                }
            }

            /* @TheEyeTribe Handling callback queue on main thread */
            lock (_CallbackQueue)
            {
                //we handle queued callback in the update loop
                while (_CallbackQueue.Count > 0)
                {
                    _CallbackQueue.Dequeue()();
                }
            }
        }
    void Update()
    {
        if (!GazeManager.Instance.IsCalibrating)
        {
            //Set eyes size based on distance
            _EyesDistance = GazeDataValidator.Instance.GetLastValidUserPosition().Z;
            _DepthMod     = (1 - _EyesDistance) * .25f;
            Vector3 scaleVec = new Vector3((float)(_DepthMod), (float)(_DepthMod), (float)_EyeBaseScale.z);

            Eye left  = GazeDataValidator.Instance.GetLastValidLeftEye();
            Eye right = GazeDataValidator.Instance.GetLastValidRightEye();

            double angle = -GazeDataValidator.Instance.GetLastValidEyesAngle();

            if (null != left)
            {
                if (!_LeftEye.GetComponent <Renderer>().enabled)
                {
                    _LeftEye.GetComponent <Renderer>().enabled = true;
                }

                //position GO based on screen coordinates
                Point2D gp = UnityGazeUtils.GetRelativeToScreenSpace(left.PupilCenterCoordinates);
                PositionGOFromScreenCoords(_LeftEye, gp);
                _LeftEye.transform.localScale  = scaleVec;
                _LeftEye.transform.eulerAngles = new Vector3(_LeftEye.transform.eulerAngles.x, _LeftEye.transform.eulerAngles.y, (float)angle);
            }
            else
            {
                if (_LeftEye.GetComponent <Renderer>().enabled)
                {
                    _LeftEye.GetComponent <Renderer>().enabled = false;
                }
            }

            if (null != right)
            {
                if (!_RightEye.GetComponent <Renderer>().enabled)
                {
                    _RightEye.GetComponent <Renderer>().enabled = true;
                }

                //position GO based on screen coordinates
                Point2D gp = UnityGazeUtils.GetRelativeToScreenSpace(right.PupilCenterCoordinates);
                PositionGOFromScreenCoords(_RightEye, gp);
                _RightEye.transform.localScale  = scaleVec;
                _RightEye.transform.eulerAngles = new Vector3(_RightEye.transform.eulerAngles.x, _RightEye.transform.eulerAngles.y, (float)angle);
            }
            else
            {
                if (_RightEye.GetComponent <Renderer>().enabled)
                {
                    _RightEye.GetComponent <Renderer>().enabled = false;
                }
            }
        }
        else
        {
            _LeftEye.GetComponent <Renderer>().enabled  = false;
            _RightEye.GetComponent <Renderer>().enabled = false;
        }

        if (GazeManager.Instance.IsCalibrated)
        {
            if (!_GazeIndicator.GetComponent <Renderer>().enabled)
            {
                _GazeIndicator.GetComponent <Renderer>().enabled = true;
            }

            Point2D gazeCoords = GazeDataValidator.Instance.GetLastValidSmoothedGazeCoordinates();
            if (null != gazeCoords)
            {
                // Map gaze indicator
                Point2D gp = UnityGazeUtils.GetGazeCoordsToUnityWindowCoords(gazeCoords);

                Vector3 screenPoint = new Vector3((float)gp.X, (float)gp.Y, _Camera.nearClipPlane + .1f);

                Vector3 planeCoord = _Camera.ScreenToWorldPoint(screenPoint);
                _GazeIndicator.transform.position = planeCoord;
            }
        }
        else
        {
            if (_GazeIndicator.GetComponent <Renderer>().enabled)
            {
                _GazeIndicator.GetComponent <Renderer>().enabled = false;
            }
        }


        lock (_CallbackQueue)
        {
            //we handle queued callback in the update loop
            while (_CallbackQueue.Count > 0)
            {
                _CallbackQueue.Dequeue()();
            }
        }

        //handle keypress
        if (Input.GetKey(KeyCode.Escape))
        {
            Application.Quit();
        }
    }
    // Update is called once per frame
    void Update()
    {
        Point2D          gazeCoords = GazeDataValidator.Instance.GetLastValidSmoothedGazeCoordinates();
        GraphicRaycaster gr         = this.GetComponent <GraphicRaycaster>();
        //Current pointer position
        PointerEventData point = new PointerEventData(null);

        if (!Global.useMouse)
        {
            Point2D gp = UnityGazeUtils.GetGazeCoordsToUnityWindowCoords(gazeCoords);
            point.position = new Vector3((float)gp.X, (float)gp.Y, CamaraPosition.nearClipPlane + 1f);
        }

        else
        {
            point.position = Input.mousePosition;
        }
        //result will contain all of the hit canvas
        List <RaycastResult> results = new List <RaycastResult> ();

        gr.Raycast(point, results);


        if (results.Count > 0)
        {
            for (int i = 0; i < results.Count; i++)
            {
                if (results [i].gameObject.name == "menu")
                {
                    text.color = Color.blue;
                    if (delay > waitTime)
                    {
                        try{
                            if (KeyboardManager.keyboardManager.getText() != "")
                            {
                                SavePoints.pointsInstance.Save(new PlayerPoints(KeyboardManager.keyboardManager.getText(), Global.points));
                                KeyboardManager.keyboardManager.setText("");
                                SceneManager.LoadScene("MainMenu");
                            }
                        } catch (System.Exception e) {
                            SceneManager.LoadScene("MainMenu");
                        }
                    }
                    else
                    {
                        delay += Time.deltaTime;
                    }
                }
                else
                {
                    text.color = Color.white;
                }
                if (results [i].gameObject.name == "keyboard")
                {
                    if (delay > waitTime)
                    {
                        SceneManager.LoadScene("Keyboard");
                    }
                    else
                    {
                        delay += Time.deltaTime;
                    }
                }
            }
        }
    }
Esempio n. 11
0
    // Update is called once per frame
    void Update()
    {
        Point2D          gazeCoords = GazeDataValidator.Instance.GetLastValidSmoothedGazeCoordinates();
        GraphicRaycaster gr         = this.GetComponent <GraphicRaycaster>();
        //Current pointer position
        PointerEventData point = new PointerEventData(null);

        if (!Global.useMouse)
        {
            Point2D gp = UnityGazeUtils.GetGazeCoordsToUnityWindowCoords(gazeCoords);
            point.position = new Vector3((float)gp.X, (float)gp.Y, CamaraPosition.nearClipPlane + 1f);
        }

        else
        {
            point.position = Input.mousePosition;
        }

        //result will contain all of the hit canvas
        List <RaycastResult> results = new List <RaycastResult> ();

        gr.Raycast(point, results);

        if (results.Count > 0)
        {
            for (int i = 0; i < results.Count; i++)
            {
                if (results [i].gameObject.name == "Save")
                {
                    results [i].gameObject.GetComponent <Image> ().color    = Color.green;
                    objectObserved.gameObject.GetComponent <Image> ().color = Color.green;
                    if (delay > waitTime)
                    {
                        SceneManager.LoadScene("FinishGame");
                    }
                    else
                    {
                        delay += Time.deltaTime;
                    }
                }
                else
                {
                    GameObject.Find("Save").gameObject.GetComponent <Image> ().color = bColor;
                }

                if (results [i].gameObject.name == "Delete")
                {
                    results [i].gameObject.GetComponent <Image> ().color = Color.green;
                    if (delay > waitTime)
                    {
                        try {
                            text          = text.Substring(0, text.Length - 1);
                            nameText.text = text;

                            delay = 0;
                        } catch (System.Exception e) {
                            text  = "";
                            delay = 0;
                        }
                    }
                    else
                    {
                        delay += Time.deltaTime;
                    }
                }
                else
                {
                    GameObject.Find("Delete").gameObject.GetComponent <Image> ().color = bColor;
                }

                if (results [i].gameObject.name == "Space")
                {
                    results [i].gameObject.GetComponent <Image> ().color = Color.green;
                    if (delay > waitTime)
                    {
                        text  = text + " ";
                        delay = 0;
                    }
                    else
                    {
                        delay += Time.deltaTime;
                    }
                }
                else
                {
                    GameObject.Find("Space").gameObject.GetComponent <Image> ().color = bColor;
                }

                if (results [i].gameObject.name == "letter")
                {
                    objectObserved = results [i].gameObject;
                    objectObserved.gameObject.GetComponent <Image> ().color = Color.green;
                    if (delay > waitTime)
                    {
                        text         += results [i].gameObject.GetComponentInChildren <Text> ().text;
                        nameText.text = text;
                        delay         = 0;
                    }
                    else
                    {
                        delay += Time.deltaTime;
                    }
                }
                else
                {
                    if (objectObserved != null && results [i].gameObject != objectObserved)
                    {
                        objectObserved.GetComponent <Image> ().color = bColor;
                    }
                }
            }
        }
    }