Esempio n. 1
0
 public void Clicker()
 {
     p.button           = PointerEventData.InputButton.Left;
     p.pointerPress     = target;
     p.eligibleForClick = true;
     button.OnPointerClick(p);
 }
Esempio n. 2
0
        static StackObject *OnPointerClick_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.EventSystems.PointerEventData @eventData = (UnityEngine.EventSystems.PointerEventData) typeof(UnityEngine.EventSystems.PointerEventData).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.UI.Button instance_of_this_method = (UnityEngine.UI.Button) typeof(UnityEngine.UI.Button).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.OnPointerClick(@eventData);

            return(__ret);
        }
Esempio n. 3
0
        int UnityEngineUIButton_m_OnPointerClick(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;


            UnityEngine.UI.Button gen_to_be_invoked = (UnityEngine.UI.Button)translator.FastGetCSObj(L, 1);


            {
                UnityEngine.EventSystems.PointerEventData _eventData = (UnityEngine.EventSystems.PointerEventData)translator.GetObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData));

                gen_to_be_invoked.OnPointerClick(_eventData);



                return(0);
            }
        }
Esempio n. 4
0
        static int _m_OnPointerClick(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.UI.Button __cl_gen_to_be_invoked = (UnityEngine.UI.Button)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.EventSystems.PointerEventData eventData = (UnityEngine.EventSystems.PointerEventData)translator.GetObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData));

                    __cl_gen_to_be_invoked.OnPointerClick(eventData);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }