void Awake() { OnAwake(); m_button = GetComponent <UnityEngine.UI.Button>(); if (m_button != null) { m_button.AddOnClick(OnSelectButtonClk); } }
void Awake() { OnAwake(); m_button = GetComponent <UnityEngine.UI.Button>(); if (m_button != null) { m_button.AddOnClick(OnSelectButtonClk); } }