Esempio n. 1
0
        static object PerformMemberwiseClone(ref object o)
        {
            var ins = new UnityEngine.SpriteMaskInteraction();

            ins = (UnityEngine.SpriteMaskInteraction)o;
            return(ins);
        }
Esempio n. 2
0
    static int QPYX_set_maskInteraction_YXQP(IntPtr L_YXQP)
    {
        object QPYX_o_YXQP = null;

        try
        {
            QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1);                        UnityEngine.ParticleSystemRenderer QPYX_obj_YXQP = (UnityEngine.ParticleSystemRenderer)QPYX_o_YXQP;
            UnityEngine.SpriteMaskInteraction QPYX_arg0_YXQP = (UnityEngine.SpriteMaskInteraction)ToLua.CheckObject(L_YXQP, 2, typeof(UnityEngine.SpriteMaskInteraction));
            QPYX_obj_YXQP.maskInteraction = QPYX_arg0_YXQP;
            return(0);
        }
        catch (Exception QPYX_e_YXQP)            {
            return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index maskInteraction on a nil value"));
        }
    }
Esempio n. 3
0
    static int QPYX_get_maskInteraction_YXQP(IntPtr L_YXQP)
    {
        object QPYX_o_YXQP = null;

        try
        {
            QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1);                        UnityEngine.ParticleSystemRenderer QPYX_obj_YXQP = (UnityEngine.ParticleSystemRenderer)QPYX_o_YXQP;
            UnityEngine.SpriteMaskInteraction QPYX_ret_YXQP = QPYX_obj_YXQP.maskInteraction;
            ToLua.Push(L_YXQP, QPYX_ret_YXQP);
            return(1);
        }
        catch (Exception QPYX_e_YXQP)            {
            return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index maskInteraction on a nil value"));
        }
    }
Esempio n. 4
0
        static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.SpriteMaskInteraction instance_of_this_method)
        {
            ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
            switch (ptr_of_this_method->ObjectType)
            {
            case ObjectTypes.Object:
            {
                __mStack[ptr_of_this_method->Value] = instance_of_this_method;
            }
            break;

            case ObjectTypes.FieldReference:
            {
                var ___obj = __mStack[ptr_of_this_method->Value];
                if (___obj is ILTypeInstance)
                {
                    ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    var t = __domain.GetType(___obj.GetType()) as CLRType;
                    t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.StaticFieldReference:
            {
                var t = __domain.GetType(ptr_of_this_method->Value);
                if (t is ILType)
                {
                    ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.ArrayReference:
            {
                var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.SpriteMaskInteraction[];
                instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method;
            }
            break;
            }
        }
    static int set_maskInteraction(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.ParticleSystemRenderer obj  = (UnityEngine.ParticleSystemRenderer)o;
            UnityEngine.SpriteMaskInteraction  arg0 = (UnityEngine.SpriteMaskInteraction)ToLua.CheckObject(L, 2, typeof(UnityEngine.SpriteMaskInteraction));
            obj.maskInteraction = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index maskInteraction on a nil value"));
        }
    }
    static int get_maskInteraction(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
            UnityEngine.SpriteMaskInteraction  ret = obj.maskInteraction;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index maskInteraction on a nil value"));
        }
    }
Esempio n. 7
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        static StackObject *set_maskInteraction_13(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.SpriteMaskInteraction @value = (UnityEngine.SpriteMaskInteraction) typeof(UnityEngine.SpriteMaskInteraction).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.SpriteRenderer instance_of_this_method = (UnityEngine.SpriteRenderer) typeof(UnityEngine.SpriteRenderer).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.maskInteraction = value;

            return(__ret);
        }
Esempio n. 8
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        public static Unity.U2D.Entities.SpriteMaskInteraction ToU2DSpriteMaskInteraction(this UnityEngine.SpriteMaskInteraction maskInteraction)
        {
            switch (maskInteraction)
            {
            case UnityEngine.SpriteMaskInteraction.None:
            default:
                return(Unity.U2D.Entities.SpriteMaskInteraction.None);

            case UnityEngine.SpriteMaskInteraction.VisibleInsideMask:
                return(Unity.U2D.Entities.SpriteMaskInteraction.VisibleInsideMask);

            case UnityEngine.SpriteMaskInteraction.VisibleOutsideMask:
                return(Unity.U2D.Entities.SpriteMaskInteraction.VisibleOutsideMask);
            }
        }