static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *__ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityEngine.ControllerColliderHit(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
public override void OnControllerColliderHit(UnityEngine.ControllerColliderHit hit) { if (Instance.mOnControllerColliderHit_26.CheckShouldInvokeBase(this.instance)) { base.OnControllerColliderHit(hit); } else { Instance.mOnControllerColliderHit_26.Invoke(this.instance, hit); } }
static int _g_get_rigidbody(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ControllerColliderHit gen_to_be_invoked = (UnityEngine.ControllerColliderHit)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.rigidbody); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _g_get_moveLength(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.ControllerColliderHit __cl_gen_to_be_invoked = (UnityEngine.ControllerColliderHit)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, __cl_gen_to_be_invoked.moveLength); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.ControllerColliderHit(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ControllerColliderHit constructor!")); }
protected virtual void OnControllerColliderHit(UnityEngine.ControllerColliderHit hit) { }
/// <summary> /// OnControllerColliderHit is called when the controller hits a collider while performing a Move /// </summary> #if LOG_ONCONTROLLERCOLLIDERHIT protected virtual void OnControllerColliderHit(UnityEngine.ControllerColliderHit hit) => Log("OnControllerColliderHit", $"{this} [{GetInstanceID ()}] ({hit})");