static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *__ret = ILIntepreter.Minus(__esp, 0);

            var result_of_this_method = new UnityEngine.ControllerColliderHit();

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
Example #2
0
 public override void OnControllerColliderHit(UnityEngine.ControllerColliderHit hit)
 {
     if (Instance.mOnControllerColliderHit_26.CheckShouldInvokeBase(this.instance))
     {
         base.OnControllerColliderHit(hit);
     }
     else
     {
         Instance.mOnControllerColliderHit_26.Invoke(this.instance, hit);
     }
 }
Example #3
0
        static int _g_get_rigidbody(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.ControllerColliderHit gen_to_be_invoked = (UnityEngine.ControllerColliderHit)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.rigidbody);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Example #4
0
        static int _g_get_moveLength(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.ControllerColliderHit __cl_gen_to_be_invoked = (UnityEngine.ControllerColliderHit)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushnumber(L, __cl_gen_to_be_invoked.moveLength);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
Example #5
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    var gen_ret = new UnityEngine.ControllerColliderHit();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ControllerColliderHit constructor!"));
        }
Example #6
0
 protected virtual void OnControllerColliderHit(UnityEngine.ControllerColliderHit hit)
 {
 }
Example #7
0
        /// <summary>
        /// OnControllerColliderHit is called when the controller hits a collider while performing a Move
        /// </summary>
#if LOG_ONCONTROLLERCOLLIDERHIT
        protected virtual void OnControllerColliderHit(UnityEngine.ControllerColliderHit hit) => Log("OnControllerColliderHit", $"{this} [{GetInstanceID ()}] ({hit})");