static void Main(string[] args) { var plugin = DbManager.SetPlugin(PersistencePlugin.InMemory); PrintWelcomeMessage(plugin); DbManager.ResetDbs(plugin); UnityConfig.InitializeMainContainer(plugin); // Holding in memory messages // Expected: Events: waves * users * 2; Console.WriteLine("Press enter to start...."); Console.ReadLine(); RunBenchmark(plugin); DbManager.DropDb(plugin); }